hey guys.
Before i’ve solved spawn/destroy rpc in Multicast but Owning client is more complicated to me.
In Multicast, I used to set destroy logics in my Controller, spawn logics in Character.
Also I know Spawn/Destroy just can be activate on the Server ( I don’t need to set on Client)
In my case,
Any Advise?
I want to spawn/destroy actors only the client.
Many RPG games are using this logics in Quest item drop/use or something.
             
            
              1 Like 
            
            
           
          
            
              
                isikdev  
              
                  
                    April 27, 2022,  3:00am
                   
                  2 
               
             
            
              Try setting the “Replicates” setting off before destroying the actor. Not really the best way to do it but might work. Idk, its 6 AM why am I in the forums. 
Check these out:
  
  
    Hi 
I’ve posted this same question on the help site but it hasn’t been getting any views so I figured here is a better spot to ask. 
All I’m trying to do is get the client to update the rendertext for all other clients. 
So far only the server can do it. 
This is the question: 
I have a 3D widget that I type stuff into. 
The stuff I type triggers this event here on another BP and sets a render text to show what I typed via the server for all clients to see. 
what happens is the text does not ge…
   
 
  
  
    Hello all and have a good year !  
 
             
            
              2 Likes 
            
            
           
          
            
            
              i’ve solved it. Just not to set “Owning Client” Logic in controller and don’t use “Owning Client” in this case. I used custom event 
             
            
              2 Likes