Can't destroy actor after i've destroyed it before

First, it seems like you spawn the actor (master ore) on all clients separately. Is this intended? If master ore actor is replicated, then all clients spawn their own (in Client_Spawn_Ore), and once the server spawns it (also in Client_Spawn_Ore), it too gets replicated to all clients, so all clients have two times a master ore actor (once by manual spawning, another one via replication).

Replicated actors should only be spawned on the server, the server will automatically contact clients to create a replicated version that gets synchronized with the one on the server.

Also, the client should never manually destroy a replicated actor.
Replicated actors should only get manually destroyed on the server. Once destroyed on the server, clients will automatically be notified to remove their replicated version of it.

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