Can't deploy to iPhone, missing package

So this just started happening when I got back from the holidays. I normally was able to launch to my iPhone 6+ quite easily and regularly. However, now it fails to package and therefore fails to deploy.

I think I’ve gotten to the root cause, its looking for a package it can’t find. But I don’t recall the package but it is named in my naming convention for the project. I can’t find the project in my project directories either. I’m not sure who or what is trying to reference it but I’m sure I’m not using it.

LogLinker:Warning: Can't find file '/Game/RollingBP/Blueprints/bsInput_Touch'
LogLinker:Warning: Can't find file '/Game/RollingBP/Blueprints/bsInput_Touch'
LogUObjectGlobals:Warning: Failed to find object 'TouchInterface /Game/RollingBP/Blueprints/bsInput_Touch.bsInput_Touch'

Any ideas how to whittle this down?

Fixed it! Followed these steps to reinstalling the iPhone drivers for Windows 10. Hope this helps.

Still not sure why its looking for that package though!