Can't deploy blueprint project from iOS to Windows

Took me around a month to actually get iOS deployment working properly, all that hassle with virtual machines etc. I wasn’t even thinking of buying even simplest mac book, just to run the apps, hell no. I’d really like to help out, but honestly I went through every possible option and read through tons of answers hub posts tackling error after error. Through out the process I’ve been packaging on 3 different PCs (desktop and two notebooks), two engine versions (4.17 and 4.18) and two different virtual machines soft (VMWare and Virtual Box). What I can say is that it both works in all cases, although I was ready to drop the idea of doing mobile with UE and move to Unity at some point. So, I’d really love to help, but there are some many places where stuff can go wrong, some many different causes for errors that I can’t remember even how I solved most of them.

Drop logs of whatever errors you’re getting now, it might ring a bell at some point. Don’t loose faith though, it can work.

Definitely don’t bother with a virtual machine. Get a real mac if you can, it’ll make all the difference.

Bit of an update, I can package and build with a virtual machine and have AR apps loading to the iPad. I’ll happily get a cheap Mac though come the time for more serious stuff. There were a fair few issues along the way but it is possible.