Can't delete or open blueprint

Hi,

So l was editing some blueprints and I was editing multiple blueprints at the same time and I didn’t compile them. I thought the editor will compile them when I launce the game (because of course there are no errors in my blueprints). Well when I pressed the play button on the editor, everything crashed, no crash window or anything. When I tried to reopen the project, it said something like " hey, it looks like you have had a crash. Let’s get stuff back from auto save" and I say yes! Then it starts to do something and nothing happens (for a 30min). I tried to open the project again, but it only loads to 95%, then the loading window goes away and nothing happens.
Finally, when I opened the task editor and saw that, when the ”95% window” closes, program called “crash report” launces, so something is wrong. After that, I found multiple crash folders in my projects saved folder. Great…
Now I try to figure out what makes it crash by renaming some folders and trying to open the project and then renaming some files and then I found the file that crashes the whole thing. Great! Let’s just delete that file! I don’t need that. Well…you can’t do that…
I can’t delete that file from my project, because every time I tried to delete or even right click it in UE editor, everything crashes…Even if I open the project and then in explorer, I rename it back original file name and try to delete it, it crashes…
Well what if I try to load that blueprint in other projects, maybe I can see what’s wrong…nope.

So any good ideas how to I get rid of this one blueprint or safe/debug open the blueprint?
I can’t attached the file to here, even when it is only 183KB and .uasset file.

Well I solved it. I made, in other project, a new blueprint that had the same name. Copied blueprint .uasset file to the old project, where the blueprint was broken. Opened the old project in UE editor and then deleted the file and it works now.