I have a few materials that use the same material function.Overtime, i renamed some of the names of the materials(and probably of the material function).I also made copies of the materials as backups on which I continued to work.
Today I finished my final shader and decided to delete all of the ones I don’t need.
I cant…every shader i try to delete says its in use and it also says that is Externaly Referenced by the name of shaders that I already renamed or deleted before.I even cant delete the material function.
I checked the package for errors and there are none.No model is currently using the shaders.
So the shaders can not be deleted because at one point in time I changed the name of the original shaders and made copies of it with even more different names!?
I know i can just create a new package and new shader>and copy paste the original in the new.(did that and UDK actually tried to pull a similar stunt on me but it was able to delete.
Any ideas on how I can fix this? UDK never crashed on me while working with these shaders so the package should not be corrupted.But it acts like it? Why I cant delete them?