Hey there. Thanks for viewing my question. I have been working with Ue4 for a while now and suddenly near the end of a project i am working on, it has begun crashing a lot which i intend to ask about in another question. During the time it started crashing a lot I noticed there were some leftover assets from a project I imported from the Marketplace that have been sitting there for a while. When I try to delete them I get the message:
World /Game/AdvancedMagicFX08/Maps/Overview.Overview is in use.
Running the editor with ‘-NoLoadStartupPackages’ may help if the object is loaded at startup.
External referencers of World /Game/AdvancedMagicFX08/Maps/Overview.Overview:
GCObjectReferencer /Engine/Transient.GCObjectReferencer_0 (root) (28)
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Shortest reachability from root to World /Game/AdvancedMagicFX08/Maps/Overview.Overview:
World /Game/AdvancedMagicFX08/Maps/Overview.Overview [target] (standalone)
This is the error I have been getting in case it may have any accordance, because when I try deleting the files through Windows Explorer I get the same crash every single time when starting up the project.
Assertion failed: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 249] Result failed at D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:361 with error E_INVALIDARG
Thank you for your time.