So I’m modifying the BP_ThirdPersonCharacter that comes with the third person project. Below is how i’m checking if the player is close enough to the box I have to pick it up. The box is a bp_actor that i created and I try to store it in the variable boxSeen. Overlap box is a bool i set to check if the box is overlapping.
The next image is the logic for attaching the box to a socket. This works, until the end where I connected the exec from Attach Actor to the node Destroy Actor. I’m using my box seen variable for the target so I assumed it would destroy the box I had set in the world. However, when that node is connected, the box no longer attaches to a socket, it just doesn’t do anything. I’m assuming that somehow BoxSeen is all bp_actors in my scene? If that is so, how do I reference the specific object that it overlaps with? Or if thats not the case, any suggestions on what I’m doing wrong?