I am using Visual Studio 2017 with vanilla UE 4.23.1 to create a c++ project plugin. When I started the plugin I could attach to the UE4 process and debug my plugin in visual studio, as I usually do.
However at some point it stopped working. It’s not just that it can’t find the debug symbols, it doesn’t load the module into the debugger at all. The module is missing from the Debug -> Modules window.
I’ve tried wiping out all the intermediate, saved, binaries, etc. of both the project and the plugin and regenerating the solution file, but to no avail.
Any suggestions?