Hello everybody !
I have an ant model made and rigged with 3Dsmax.
In 4.18 and 4.19, it works flawlessly, I can import it, every thing…
Since I went to 4.20, I remove the physic asset i had from previews version and try to remake it from scratch but now, I just can’t create the physic asset for this skeleton…
I’ve got the “bones are too small” message and UE4 says that I had to create the physic asset manually.
I read every question on the same subject on the answer hub but my ant model is 2 meters high.
I have 2 bones in the hierarchy that are à the same location… I had a third bone and them to the new one too to make like they are distant from each other…
But nope… I can’t create the physic asset in 4.20.
And I didn’t find a way to make a physic asset “manually”…
I found a way to continue my work by importing my FBX in a 4.19 project and migrate the Physic asset… But it’s annoying