Thank you so much !
I take it your just building the project and not doing a debug build?
I’m launching the editor via visual studio. I.e build the project Ctrl +b
Then Debug > Start New instance .
Is this correct ?
Would you have a repo where I can see how you are using the webcam input ?
This is what I want to try :
Use case 1.
Open the webcam via opencv (or any other way), save the frame to a CV Mat object, Process the frame using a cv function (e.g edge detection ) , Save the frame as a unreal texture to do further processing
Use case 2.
Open the webcam via opencv (or any other way) , save the frame to a CV Mat object ,Process the frame using a cv function ONNX inference (Depth Estimation ), Do something in UE based on depth.
basically im stuck at getting the webcam to work and saving / processing the texture from the older tutorials out there.
Thanks once again for replying here and yes, i wont expect an answer right away (or at all.I’m glad you replied though
) .
Cheers,
b