After initiated the Unreal Engine 5.0.3 from Epic Launcher, I have tried several times to create my first project by selecting “Games”, some of templates and set C++ (that’s what I intent to learn). Only think I change is Quality Preset to “scalable” because I know maximum will be too heavy.
It starts to build it with the status bar and stops with the error: Compile Failed.
The project could not be compiled. Would you like to open it in Xcode?
Log file: /Users/gustavopinent/Library/Application Support/Epic/UnrealBuildTool/Log.txt
Creating makefile for MyProjectEditor (no existing makefile)
ERROR: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
I have just installed UE5 and XCode, all last versions. I have googled for answers, maybe the xcode command line, but I don’t know how to fix it, I suppose it should be updated when I installed XCode. xcode-select -v returns 2395… strange, I was expecting 14x since XCode is 14.0.1 (14A400).
The log file is below. Any ideas?
Log started at 10/13/2022 23:39:44 (2022-10-14T02:39:44Z)
No config file at /Users/gustavopinent/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml
Configuration will be read from:
/Users/gustavopinent/.config/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml
Note: Android toolchain NDK r21b recommended
Command line: “/Users/Shared/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” Development Mac “-Project=/Volumes/MacProHDPlus/Unreal Projects/MyProject/MyProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: /Users/gustavopinent/Library/Application Support/Epic/UnrealBuildTool/Log.txtSkipping /Users/Shared/Epic Games/UE_5.0/Engine/Intermediate/Build/BuildRules/UE5Rules.dll: File is installed
Skipping /Users/Shared/Epic Games/UE_5.0/Engine/Intermediate/Build/BuildRules/UE5ProgramRules.dll: File is installed
Creating makefile for MyProjectEditor (no existing makefile)
ERROR: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
BuildException: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs:line 703
at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 726
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 267
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 237
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.cs:line 612
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
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