Hello I don’t see a way to create morph targets for skeletal mesh bones(hands, legs, etc)
I can’t even use Set Bone Scale by name to change bones size in-game because it only works for poseable meshes. Why is that?
Please help how to create morph target or other ways to scale bones in-game
Can you please share how to import them correctly? My character might already have ones (mixamo)
I have a character with morph targets. But on import there are no Import Morph Targets option at all. I see the option exists but just not to me
https://answers.unrealengine.com/que…t-working.html
I had the same problem.
Are you using 3dsmax? Try to put the “Morpher” modifier after (above) the “Skin” modifier.