Can't create custom Detour Crowds AI controller in 4.12?

I am also curious about that. Did you find any type of workaround to that problem?

I’m trying to implement a custom avoidance algorithm on top of the existing detour crowd navigation because its not avoiding other type of characters, such as the player. I’m working on a VR-application where it is pretty important that ai agents dont get stuck on the player.

Hope you can find the time to respond…

Cheers