Not sure how this slipped in but currently using Bridge to create a blend material results in an error. Here’s the error. As you can see, I only have 3 material instances selected but the error thinks I have more than 3. It also occurs with only 2 selected. So far the workaround is to only have 1 instance selected, then manually place the textures into the created instance. Obviously this is untenable.
Currently experiencing the same issue, other then manually placing materials in the mixed slots, have you found a solution?
I am not being able to even change the textures. Sometimes it allows and some other times it goes red and the textures cant be changed. Does anyone have a solution to this?
Same issue
Also having the same issue. As described above can only create a blend material with one selected and then have to manually add the other textures but when i drag a texture in the box goes red and cant change the image. Using megascan assets only.
Bumping this because it’s still happening in 5.4.1.
I’m also getting this in 5.4.2.
slelect only one Material instead of 3 and try againg
well yeah that allows the material to be created but it’s hardly a solution. You still have to assign the textures manually