When I try to create a blank c++ project with 4.10 then I get the message that it can’t be compiled and when I open visual studio then and see whats the error, I get this:
1>------ Build started: Project: PluginProject10, Configuration: Development_Editor x64 ------
1> Performing full C++ include scan (building a new target)
1> Creating makefile for PluginProject10Editor (no existing makefile)
1> Performing 5 actions (6 in parallel)
1> PCH.PluginProject10.h.cpp
1>e:\unreal engine 4\epic games\4.10\engine\source\runtime\core\public\delegates\DelegateSignatureImpl_Variadics.inl(272): error C3859: virtual memory range for PCH exceeded; please recompile with a command line option of '-Zm76' or greater
1>e:\unreal engine 4\epic games\4.10\engine\source\runtime\core\public\delegates\DelegateSignatureImpl_Variadics.inl(272): fatal error C1076: compiler limit : internal heap limit reached; use /Zm to specify a higher limit
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: I:\Unreal Projects\Projekte\PluginProject10\Binaries\Win64\UE4Editor-PluginProject10.dll
1> Total build time: 53,26 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""E:\Unreal Engine 4\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat" PluginProject10Editor Win64 Development "I:\Unreal Projects\Projekte\PluginProject10\PluginProject10.uproject" -rocket -waitmutex" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
The project is called “PluginProject10” and it’s just a new blank c++ project with nothing inside.
I am using Visual Studio 2013.