I recently started to work on a project in unreal engine but when i went to make a C++ class i got this error
This was the output log
LogSlate: Took 0.000224 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogSlate: WidgetSwitcher ('None') active index changed to -1
LogSlate: WidgetSwitcher ('None') active index changed to 0
LogSlate: Took 0.000237 seconds to synchronously load lazily loaded font
'../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
LogSlate: WidgetSwitcher ('None') active index changed to 1
Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/User/Documents/Unreal Projects/MyProject/MyProject.uproject" -game -rocket -progress
Unhandled Exception: System.Runtime.InteropServices.SEHException: External component has thrown an exception.
at System.Xml.NameTable..ctor()
at System.Configuration.XmlUtil..ctor(Stream stream, String name, Boolean readToFirstElement,
ConfigurationSchemaErrors schemaErrors)
at System.Configuration.BaseConfigurationRecord.InitConfigFromFile()
at System.Configuration.BaseConfigurationRecord.Init(IInternalConfigRoot configRoot, BaseConfigurationRecord
parent, String configPath, String locationSubPath)
at System.Configuration.RuntimeConfigurationRecord.Create(InternalConfigRoot configRoot, IInternalConfigRecord parent, String configPath)
at System.Configuration.Internal.InternalConfigRoot.GetConfigRecord(String configPath)
at System.Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
at System.Configuration.ClientConfigurationSystem.PrepareClientConfigSystem(String sectionName)
at
System.Configuration.ClientConfigurationSystem.System.Configuration.Internal.IInternalConfigSystem.GetSection(String sectionName)
at System.Configuration.ConfigurationManager.GetSection(String sectionName)
at System.Configuration.PrivilegedConfigurationManager.GetSection(String sectionName)
at System.Diagnostics.DiagnosticsConfiguration.GetConfigSection()
at System.Diagnostics.DiagnosticsConfiguration.Initialize()
at System.Diagnostics.DiagnosticsConfiguration.get_IndentSize()
at System.Diagnostics.TraceInternal.InitializeSettings()
at System.Diagnostics.TraceInternal.get_Listeners()
at System.Diagnostics.Trace.get_Listeners()
at Tools.DotNETCommon.Log.WriteLinePrivate(Int32 StackFramesToSkip, Boolean bWriteOnce, LogEventType Verbosity, LogFormatOptions FormatOptions, String Format, Object[] Args) in
D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 424
at Tools.DotNETCommon.Log.TraceError(String Format, Object[] Args) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 569
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 577
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Yes, title: Message, text: Successfully added class 'MyPawn', however you must recompile the 'MyProject' module before it will appear in the Content Browser. Failed to generate project files.
Would you like to open the Output Log to see more details?
LogSlate: Window 'Add C++ Class' being destroyed
I have tried making fresh projects and i still get the same error also after i make a C++ class and restart the editior it says these errors and i am unable to open them again.
it says its made in a different version even if its a brand new project made in that version
Any help is appreciated thanks very much for reading and ill post if anything works as soon as possible thanks in advance