I have installed the latest build (1.6.0.0) and i cannot create a new code-based project.
The UnrealBuildTool is crashing and the editor is giving a message that it cannot compile the project.
Digging deeper, i have captured a dump of the crash and traced it down to this issue:
Exception object: 0000000002522eb0
Exception type: UnrealBuildTool.BuildException
Message: ERROR: Failed to start local process for action: C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools../…/VC/bin/amd64/cl.exe /nologo /Oi /Zp8 /Gy /fp:fast /c /Zm800 /bigobj /wd4819 /wd4651 /wd4005 /D _WINDLL /Ox /Ot /Ob2 /errorReport:prompt /EHsc /Z7 /MD /I “D:\Engines\Rocket\Engine\Source” /I “D:\RocketProjects\FPS\Source” /I “…/…/…/…/RocketProjects/FPS/Source/” /I “…/…/…/…/RocketProjects/FPS/Intermediate/BuildData/Include\FPS” /I “Runtime/Core/Public” /I “Runtime/Core/Public/Internationalization” /I “Runtime/Core/Public/Async” /I “Runtime/Core/Public/Concurrency” /I “Runtime/Core/Public/Containers” /I “Runtime/Core/Public/GenericPlatform” /I “Runtime/Core/Public/HAL” /I “Runtime/Core/Public/Math” /I “Runtime/Core/Public/Misc” /I “Runtime/Core/Public/Modules” /I “Runtime/Core/Public/Modules/Boilerplate\NoRedist” /I “Runtime/Core/Public/ProfilingDebugging” /I “Runtime/Core/Public/Serialization” /I “Runtime/Core/Public/Serialization/Json” /I “Runtime/Core/Public/Stats” /I “Runtime/Core/Public/Templates” /I “Runtime/Core/Public/UObject” /I “Runtime/Core/Public/Windows” /I “Runtime/CoreUObject/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\CoreUObject” /I “Runtime/CoreUObject/Public/” /I “Runtime/CoreUObject/Public/Misc” /I “Runtime/CoreUObject/Public/Serialization” /I “Runtime/CoreUObject/Public/Templates” /I “Runtime/CoreUObject/Public/UObject” /I “Runtime/Engine/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\Engine” /I “Runtime/Engine/Public/” /I “Runtime/Engine/Public/AI” /I “Runtime/Engine/Public/Landscape” /I “Runtime/Engine/Public/Net” /I “Runtime/Engine/Public/Slate” /I “Runtime/InputCore/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\InputCore” /I “Runtime/InputCore/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\Messaging” /I “Runtime/Messaging/Public/” /I “Runtime/Messaging/Public/Common” /I “Runtime/Messaging/Public/Interfaces” /I “…/…/Engine/Intermediate/BuildData/Include\Networking” /I “Runtime/Networking/Public/” /I “Runtime/Networking/Public/Common” /I “Runtime/Networking/Public/Interfaces” /I “Runtime/Networking/Public/Interfaces/IPv4” /I “Runtime/Networking/Public/Interfaces/Steam” /I “…/…/Engine/Intermediate/BuildData/Include\Sockets” /I “Runtime/Sockets/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\RenderCore” /I “Runtime/RenderCore/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\RHI” /I “Runtime/RHI/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\ShaderCore” /I “Runtime/ShaderCore/Public/” /I “Runtime/Slate/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\Slate” /I “Runtime/Slate/Public/” /I “Runtime/Slate/Public/Docking” /I “Runtime/Slate/Public/DockingFramework” /I “Runtime/Slate/Public/MultiBox” /I “Runtime/Slate/Public/TableView” /I “Runtime/Slate/Public/Testing” /I “Runtime/Slate/Public/TutorialSystem” /I “…/…/Engine/Intermediate/BuildData/Include\AssetRegistry” /I “Runtime/AssetRegistry/Public/” /I “Runtime/EngineMessages/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\EngineMessages” /I “Runtime/EngineMessages/Public/” /I “Runtime/EngineSettings/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\EngineSettings” /I “Runtime/EngineSettings/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\SynthBenchmark” /I “Developer/SynthBenchmark/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\Renderer” /I “Runtime/Renderer/Public/” /I “Programs/UnrealLightmass/Public” /I “Editor/UnrealEd/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\UnrealEd” /I “Editor/UnrealEd/Public/” /I “Editor/UnrealEd/Public/Commandlets” /I “Editor/UnrealEd/Public/Dialogs” /I “Editor/UnrealEd/Public/Documentation” /I “Editor/UnrealEd/Public/DragAndDrop” /I “Editor/UnrealEd/Public/Features” /I “Editor/UnrealEd/Public/Kismet2” /I “Editor/UnrealEd/Public/Layers” /I “Editor/UnrealEd/Public/Toolkits” /I “…/…/Engine/Intermediate/BuildData/Include\SandboxFile” /I “Runtime/SandboxFile/Public/” /I “Editor/BlueprintGraph/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\BlueprintGraph” /I “Editor/BlueprintGraph/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\KismetCompiler” /I “Editor/KismetCompiler/Public/” /I “Editor/AnimGraph/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\AnimGraph” /I “Editor/AnimGraph/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\BspMode” /I “Editor/BspMode/Public/” /I “Editor/UnrealEdMessages/Classes/” /I “…/…/Engine/Intermediate/BuildData/Include\UnrealEdMessages” /I “Editor/UnrealEdMessages/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\Documentation” /I “Editor/Documentation/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\SourceControl” /I “Developer/SourceControl/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\XAudio2” /I “Runtime/Windows/XAudio2/Public/” /I “…/…/Engine/Intermediate/BuildData/Include\UserFeedback” /I “Editor/UserFeedback/Public/” /D “UE_EDITOR=1” /D “IS_PROGRAM=0” /D “UNICODE” /D “_UNICODE” /D “UNREAL” /D “IS_MONOLITHIC=0” /D “WITH_ENGINE=1” /D “WITH_UNREAL_DEVELOPER_TOOLS=1” /D “WITH_COREUOBJECT=1” /D “USE_STATS_WITHOUT_ENGINE=0” /D “USE_LOGGING_IN_SHIPPING=0” /D “UE_BUILD_MINIMAL=0” /D “WITH_EDITOR=1” /D “WITH_SERVER_CODE=1” /D “UBT_COMPILED_PLATFORM=Win64” /D “WIN32=1” /D “_WIN32_WINNT=0x0502” /D “WINVER=0x0502” /D “PLATFORM_WINDOWS=1” /D “NDEBUG=1” /D “UE_BUILD_DEVELOPMENT=1” /D “FPS_API=DLLEXPORT” /D “UE_ENABLE_ICU=1” /D “WITH_DIRECTXMATH=0” /D “CORE_API=DLLIMPORT” /D “COREUOBJECT_API=DLLIMPORT” /D “WITH_PHYSX=1” /D “WITH_APEX=1” /D “USE_NETWORK_PROFILER=1” /D “WITH_RECAST=1” /D “WITH_SPEEDTREE=0” /D “ENGINE_API=DLLIMPORT” /D “INPUTCORE_API=DLLIMPORT” /D “MESSAGING_API=DLLIMPORT” /D “NETWORKING_API=DLLIMPORT” /D “SOCKETS_PACKAGE=1” /D “SOCKETS_API=DLLIMPORT” /D “RENDERCORE_API=DLLIMPORT” /D “RHI_API=DLLIMPORT” /D “SHADERCORE_API=DLLIMPORT” /D “SLATE_API=DLLIMPORT” /D “ASSETREGISTRY_API=DLLIMPORT” /D “ENGINEMESSAGES_API=DLLIMPORT” /D “ENGINESETTINGS_API=DLLIMPORT” /D “SYNTHBENCHMARK_API=DLLIMPORT” /D “RENDERER_API=” /D “WITH_PHYSX=1” /D “WITH_APEX=1” /D “WITH_SIMPLYGON=0” /D “WITH_RECAST=1” /D “WITH_SPEEDTREE=0” /D “UNREALED_API=DLLIMPORT” /D “SANDBOXFILE_API=DLLIMPORT” /D “BLUEPRINTGRAPH_API=DLLIMPORT” /D “KISMETCOMPILER_API=DLLIMPORT” /D “ANIMGRAPH_API=DLLIMPORT” /D “BSPMODE_API=DLLIMPORT” /D “UNREALEDMESSAGES_API=DLLIMPORT” /D “DOCUMENTATION_API=DLLIMPORT” /D “SOURCECONTROL_API=DLLIMPORT” /D “XAUDIO2_API=DLLIMPORT” /D “USERFEEDBACK_API=” “D:\RocketProjects\FPS\Intermediate\BuildData\RocketEditor\Win64\Development\FPS\Module.FPS.cpp” /Fo"D:\RocketProjects\FPS\Intermediate\BuildData\RocketEditor\Win64\Development\FPS\Module.FPS.cpp.obj" /TP /GR- /WX /W4
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at UnrealBuildTool.ActionThread.ThreadFunc()
InnerException: System.ComponentModel.Win32Exception, Use !PrintException 0000000002512570 to see more.
StackTrace (generated):
SP IP Function
000000001B9FCA50 00007FFDC7C36A9D UnrealBuildTool!UnrealBuildTool.ActionThread.ThreadFunc()+0x7ed
000000001B9FEF30 00007FFE22CD8E45 mscorlib_ni!System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)+0x285
000000001B9FF090 00007FFE22CD8BB9 mscorlib_ni!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)+0x9
000000001B9FF0C0 00007FFE22CD8B97 mscorlib_ni!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)+0x57
000000001B9FF110 00007FFE22CC4291 mscorlib_ni!System.Threading.ThreadHelper.ThreadStart()+0x51
I don’t have visual studio 2012 installed (only VS2013).
Please let me know if you need further information (or the actual .dmp file)