I’ve been trying to create a new C++ game project with UE 4.26 but the next error keeps appearing to me in the process:
Running C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/enber/OneDrive/Documentos/Unreal Projects/FPSIntro/FPSIntro.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for FPSIntroEditor (no existing makefile)
@progress push 5%
Parsing headers for FPSIntroEditor
Running UnrealHeaderTool "C:\Users\enber\OneDrive\Documentos\Unreal Projects\FPSIntro\FPSIntro.uproject" "C:\Users\enber\OneDrive\Documentos\Unreal Projects\FPSIntro\Intermediate\Build\Win64\FPSIntroEditor\Development\FPSIntroEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\enber\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for FPSIntroEditor in 4,3852731 seconds
@progress pop
Building FPSIntroEditor...
Using Visual Studio 2019 14.29.30037 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 15 actions with 8 processes...
@progress 'Compiling C++ source code...' 0%
@progress 'Compiling C++ source code...' 7%
[1/15] Default.rc2
@progress 'Compiling C++ source code...' 13%
[2/15] SharedPCH.Engine.ShadowErrors.cpp
ERROR: Unable to rename C:\Users\enber\OneDrive\Documentos\Unreal Projects\FPSIntro\Intermediate\Build\Win64\FPSIntroEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.txt.tmp to C:\Users\enber\OneDrive\Documentos\Unreal Projects\FPSIntro\Intermediate\Build\Win64\FPSIntroEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.txt