I have created a custom actor class named weaponbase of wich childactors will be created
Now in my character BP i spawned/attached the actor “weapon” to the character and got an object ref from it
I was done for the day when i came back the next morning for some reason the the spawn actor bp creat a standart actor ref instead of weaponbase ref i bypassed it after by using get object from class
After i restarted the engine the same thing happened again and now im stuck and cant progress in my project
note this have never happened before in all of my projects and was working fine wothout any problems untile now
So what exactly is stopping you from recreating a couple of nodes? Is there a reference type conflict? Is there an error / warning? Could you show the part that’s giving you a headache?
basicly i cant set the baseweapon object reference value either from the spawn actor from or get actor of class when i promote the object ref return value to variable it is a standart actor wich does not let me reference my event and variable “fire/reload … event ammo var for the hud” this was working fine 2 days ago but yesterday for some reason stoped working and i did the work around of get actor from class that worked until i restarted the engine wich then stoped working i cheked some older project and this happened to them as well
Previously, you must’ve selected Class from the dropdown; and now, even though we cannot see it, I’m almost certain you’re feeding a class wire into the Spawn node. So the spawn node does not know what class will be spawned in the end. So it returns the base actor class type instead.