I have been unable to get the reference to the soundwave when using the start/stop recording output functions in the latest version of Unreal (4.24). I get a warning saying unable to cook soundwave. A soundwave uasset gets created, but when I play it, there is no audio.
Below is an example of the my blueprint script:
Here is proof that the wave file gets generated:
Is there a step I am missing? If anyone could assist, I would greatly appreciate it.