Hello,
i made my project in 4.9 and i could package and stuff until today and i upgraded a few weeks ago to 4.10 and i could package then and i also could in 4.10.1 hot fix but since today i can’t package my project anymore.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:189][ 0]LogCook:Display: Cook by the book total time in tick 6.204013s total time 8.174310
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:189][ 0]LogCookCommandlet:Display: GC...
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:301][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][ 0]LogInit:Display: Warning/Error Summary
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][ 0]LogInit:Display: ---------------------
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Structures/ItemMaster.ItemMaster_C:ItemData'. Unknown structure.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FirstPersonBP/FirstPersonOverview': Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning Input Axis Event references unknown Axis 'Turn' for InputAxis Turn
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:304][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:304][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.37] Compile of Ue4ASP_Character successful, but with 4 Warning(s) [in 6 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:304][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.37] Compile of Ue4ASP_Character successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:304][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.37] Compile of Ue4ASP_Character successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:305][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.43] Compile of Ue4ASP_Character successful, but with 4 Warning(s) [in 7 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:305][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.43] Compile of Ue4ASP_Character successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:305][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.43] Compile of Ue4ASP_Character successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:305][ 0]LogInit:Display: LogClass:Warning: Property ItemData of ItemMaster_C has a struct type mismatch (tag STRUCT_REINST_ItemDetailsMaster_0 != prop FallbackStruct) in package: ../../../../../../Users/stan/Documents/Unreal Projects/GameProject/Content/Structures/ItemMaster.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:306][ 0]LogInit:Display: LogClass:Warning: Property ItemData of ItemMaster_C has a struct type mismatch (tag FallbackStruct != prop ItemDetailsMaster) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:306][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Structures/Items/Weapons/Weapons.Weapons_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:307][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.41] Compile of Ue4ASP_Character successful, but with 4 Warning(s) [in 4 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:307][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.41] Compile of Ue4ASP_Character successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:307][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.41] Compile of Ue4ASP_Character successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:307][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.46] Compile of Ue4ASP_Character successful, but with 4 Warning(s) [in 6 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:308][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.46] Compile of Ue4ASP_Character successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:308][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.46] Compile of Ue4ASP_Character successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:308][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Structures/Items/Ammunition/Munitions.Munitions_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:308][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Structures/Items/Consumables/Consumables.Consumables_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:309][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:309][ 0]LogInit:Display: Failure - 2 error(s), 44 warning(s)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:309][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Execution of commandlet took: 8.55 seconds
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 12,0750998s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
MainFrameActions: Cooking (Windows): Stacktrace: bij Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows): bij BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows): bij BuildCommand.Execute()
MainFrameActions: Cooking (Windows): bij AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Cooking (Windows): bij AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows): bij AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows): bij AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Cooking (Windows): bij AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\stan\Documents\Unreal Projects\GameProject\GameProject.uproject; see log C:\Users\stan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\Cook-2015.12.17-13.41.45.txt
MainFrameActions: Cooking (Windows): Stacktrace: bij AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Cooking (Windows): bij Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): copying UAT log files...
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED
This is what i got in the log output (it is a bit long and i did not know how else to post it)
i hope someone knows how to fix the issue not being able to package or cook the project
thanks in advance