A lot of searching online doesn’t seem to yield any results. Would love if someone could help identify the cause or point me in the right direction to trouble shoot myself.
From log:
UATHelper: Cooking (Windows): MemoryMaxUsedVirtual 0MiB
UATHelper: Cooking (Windows): MemoryMaxUsedPhysical 0MiB
UATHelper: Cooking (Windows): MemoryMinFreeVirtual 2048MiB
UATHelper: Cooking (Windows): MemoryMinFreePhysical 2048MiB
UATHelper: Cooking (Windows): MemoryTriggerGCAtPressureLevel None
UATHelper: Cooking (Windows): UseSoftGC true (5/10)
UATHelper: Cooking (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: Cooking (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: Cooking (Windows): LogCook: Display: Sandbox cleanup took 0.054 seconds for platforms Windows
UATHelper: Cooking (Windows): LogCook: Display: Compiling global changed shaders for platform ‘Windows’
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Worker (4/21) finished batch of 10 jobs in 100.090s, FClusteredShadingPS [WorkerTime=93.650s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=3.031s], FDistanceFieldShadowingCS [WorkerTime=1.213s], FShadowObjectCullPS [WorkerTime=1.048s], FScreenProbeSetupVisualizeTracesCS [WorkerTime=0.446s], FNiagaraRibbonUVParamCalculationCS [WorkerTime=0.181s], FCapsuleShadowingUpsamplePS [WorkerTime=0.177s], FYCbCrConvertPS_4x4Matrix [WorkerTime=0.098s], FRGB8toUYVY8ConvertPS [WorkerTime=0.097s], TOneColorPixelShaderMRT [WorkerTime=0.085s]
UATHelper: Cooking (Windows): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 10 single jobs
PackagingResults: Error: SCW 10 Queued Jobs, Finished 10 single jobs
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 0 [Single] Failed: Global/FExrSwizzlePS/12:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type ‘FExrSwizzlePS’ ‘/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf’ Entry ‘MainPS’ Permutation 12
PackagingResults: Error: Job 0 [Single] Failed: Global/FExrSwizzlePS/12:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type ‘FExrSwizzlePS’ ‘/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf’ Entry ‘MainPS’ Permutation 12
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 1 [Single] Failed: Global/FFilterPS/54:/Engine/Private/FilterPixelShader.usf Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 54
PackagingResults: Error: Job 1 [Single] Failed: Global/FFilterPS/54:/Engine/Private/FilterPixelShader.usf Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 54
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 2 [Single] Failed: Global/FTonemapCS/4481:/Engine/Private/PostProcessTonemap.usf Type ‘FTonemapCS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainCS’ Permutation 4481
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 3 [Single] Failed: Global/FPhysicsFieldRayMarchingCS/4:/Engine/Private/PhysicsFieldVisualizer.usf Type ‘FPhysicsFieldRayMarchingCS’ ‘/Engine/Private/PhysicsFieldVisualizer.usf’ Entry ‘MainCS’ Permutation 4
PackagingResults: Error: Job 2 [Single] Failed: Global/FTonemapCS/4481:/Engine/Private/PostProcessTonemap.usf Type ‘FTonemapCS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainCS’ Permutation 4481
PackagingResults: Error: Job 3 [Single] Failed: Global/FPhysicsFieldRayMarchingCS/4:/Engine/Private/PhysicsFieldVisualizer.usf Type ‘FPhysicsFieldRayMarchingCS’ ‘/Engine/Private/PhysicsFieldVisualizer.usf’ Entry ‘MainCS’ Permutation 4
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 4 [Single] Failed: Global/FReflectionTraceMeshSDFsCS/30:/Engine/Private/Lumen/LumenReflectionTracing.usf Type ‘FReflectionTraceMeshSDFsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceMeshSDFsCS’ Permutation 30
PackagingResults: Error: Job 4 [Single] Failed: Global/FReflectionTraceMeshSDFsCS/30:/Engine/Private/Lumen/LumenReflectionTracing.usf Type ‘FReflectionTraceMeshSDFsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceMeshSDFsCS’ Permutation 30
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 5 [Single] Failed: Global/FLumenRadianceCacheHardwareRayTracingRGS/12:/Engine/Private/Lumen/LumenRadianceCacheHardwareRayTracing.usf Type ‘FLumenRadianceCacheHardwareRayTracingRGS’ ‘/Engine/Private/Lumen/LumenRadianceCacheHardwareRayTracing.usf’ Entry ‘LumenRadianceCacheHardwareRayTracingRGS’ Permutation 12
PackagingResults: Error: Job 5 [Single] Failed: Global/FLumenRadianceCacheHardwareRayTracingRGS/12:/Engine/Private/Lumen/LumenRadianceCacheHardwareRayTracing.usf Type ‘FLumenRadianceCacheHardwareRayTracingRGS’ ‘/Engine/Private/Lumen/LumenRadianceCacheHardwareRayTracing.usf’ Entry ‘LumenRadianceCacheHardwareRayTracingRGS’ Permutation 12
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 6 [Single] Failed: Global/FLumenRadianceCacheHardwareRayTracingRGS/100:/Engine/Private/Lumen/LumenRadianceCacheHardwareRayTracing.usf Type ‘FLumenRadianceCacheHardwareRayTracingRGS’ ‘/Engine/Private/Lumen/LumenRadianceCacheHardwareRayTracing.usf’ Entry ‘LumenRadianceCacheHardwareRayTracingRGS’ Permutation 100
PackagingResults: Error: Job 6 [Single] Failed: Global/FLumenRadianceCacheHardwareRayTracingRGS/100:/Engine/Private/Lumen/LumenRadianceCacheHardwareRayTracing.usf Type ‘FLumenRadianceCacheHardwareRayTracingRGS’ ‘/Engine/Private/Lumen/LumenRadianceCacheHardwareRayTracing.usf’ Entry ‘LumenRadianceCacheHardwareRayTracingRGS’ Permutation 100
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 7 [Single] Failed: Global/FMeshSDFObjectCullPS/5:/Engine/Private/Lumen/LumenMeshSDFCulling.usf Type ‘FMeshSDFObjectCullPS’ ‘/Engine/Private/Lumen/LumenMeshSDFCulling.usf’ Entry ‘MeshSDFObjectCullPS’ Permutation 5
PackagingResults: Error: Job 7 [Single] Failed: Global/FMeshSDFObjectCullPS/5:/Engine/Private/Lumen/LumenMeshSDFCulling.usf Type ‘FMeshSDFObjectCullPS’ ‘/Engine/Private/Lumen/LumenMeshSDFCulling.usf’ Entry ‘MeshSDFObjectCullPS’ Permutation 5
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 8 [Single] Failed: Global/FMeshSDFObjectCullPS/6:/Engine/Private/Lumen/LumenMeshSDFCulling.usf Type ‘FMeshSDFObjectCullPS’ ‘/Engine/Private/Lumen/LumenMeshSDFCulling.usf’ Entry ‘MeshSDFObjectCullPS’ Permutation 6
PackagingResults: Error: Job 8 [Single] Failed: Global/FMeshSDFObjectCullPS/6:/Engine/Private/Lumen/LumenMeshSDFCulling.usf Type ‘FMeshSDFObjectCullPS’ ‘/Engine/Private/Lumen/LumenMeshSDFCulling.usf’ Entry ‘MeshSDFObjectCullPS’ Permutation 6
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 9 [Single] Failed: Global/FMeshSDFObjectCullPS/7:/Engine/Private/Lumen/LumenMeshSDFCulling.usf Type ‘FMeshSDFObjectCullPS’ ‘/Engine/Private/Lumen/LumenMeshSDFCulling.usf’ Entry ‘MeshSDFObjectCullPS’ Permutation 7
PackagingResults: Error: Job 9 [Single] Failed: Global/FMeshSDFObjectCullPS/7:/Engine/Private/Lumen/LumenMeshSDFCulling.usf Type ‘FMeshSDFObjectCullPS’ ‘/Engine/Private/Lumen/LumenMeshSDFCulling.usf’ Entry ‘MeshSDFObjectCullPS’ Permutation 7
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Crash inside the platform compiler!
UATHelper: Cooking (Windows): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 10 single jobs
PackagingResults: Error: Crash inside the platform compiler!
PackagingResults: Error: SCW 10 Queued Jobs, Finished 10 single jobs
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 0 [Single] Failed: Global/FExrSwizzlePS/11:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type ‘FExrSwizzlePS’ ‘/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf’ Entry ‘MainPS’ Permutation 11
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 1 [Single] Failed: Global/FTonemapCS/409:/Engine/Private/PostProcessTonemap.usf Type ‘FTonemapCS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainCS’ Permutation 409
PackagingResults: Error: Job 0 [Single] Failed: Global/FExrSwizzlePS/11:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type ‘FExrSwizzlePS’ ‘/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf’ Entry ‘MainPS’ Permutation 11
PackagingResults: Error: Job 1 [Single] Failed: Global/FTonemapCS/409:/Engine/Private/PostProcessTonemap.usf Type ‘FTonemapCS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainCS’ Permutation 409
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 2 [Single] Failed: Global/FScreenProbeIntegrateCS/94:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FScreenProbeIntegrateCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘ScreenProbeIntegrateCS’ Permutation 94
PackagingResults: Error: Job 2 [Single] Failed: Global/FScreenProbeIntegrateCS/94:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FScreenProbeIntegrateCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘ScreenProbeIntegrateCS’ Permutation 94
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 3 [Single] Failed: Global/FScreenProbeTileClassificationMarkCS/2:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FScreenProbeTileClassificationMarkCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘ScreenProbeTileClassificationMarkCS’ Permutation 2
PackagingResults: Error: Job 3 [Single] Failed: Global/FScreenProbeTileClassificationMarkCS/2:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FScreenProbeTileClassificationMarkCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘ScreenProbeTileClassificationMarkCS’ Permutation 2
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 4 [Single] Failed: Global/FMarkRadianceProbesUsedByScreenProbesCS/0:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FMarkRadianceProbesUsedByScreenProbesCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘MarkRadianceProbesUsedByScreenProbesCS’ Permutation 0
PackagingResults: Error: Job 4 [Single] Failed: Global/FMarkRadianceProbesUsedByScreenProbesCS/0:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FMarkRadianceProbesUsedByScreenProbesCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘MarkRadianceProbesUsedByScreenProbesCS’ Permutation 0
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 5 [Single] Failed: Global/FBuildPageUpdatePriorityHistogramCS/0:/Engine/Private/Lumen/LumenSceneLighting.usf Type ‘FBuildPageUpdatePriorityHistogramCS’ ‘/Engine/Private/Lumen/LumenSceneLighting.usf’ Entry ‘BuildPageUpdatePriorityHistogramCS’ Permutation 0
PackagingResults: Error: Job 5 [Single] Failed: Global/FBuildPageUpdatePriorityHistogramCS/0:/Engine/Private/Lumen/LumenSceneLighting.usf Type ‘FBuildPageUpdatePriorityHistogramCS’ ‘/Engine/Private/Lumen/LumenSceneLighting.usf’ Entry ‘BuildPageUpdatePriorityHistogramCS’ Permutation 0
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 6 [Single] Failed: Global/FLumenDirectLightingHardwareRayTracingBatchedRGS/2:/Engine/Private/Lumen/LumenSceneDirectLightingHardwareRayTracing.usf Type ‘FLumenDirectLightingHardwareRayTracingBatchedRGS’ ‘/Engine/Private/Lumen/LumenSceneDirectLightingHardwareRayTracing.usf’ Entry ‘LumenSceneDirectLightingHardwareRayTracingRGS’ Permutation 2
PackagingResults: Error: Job 6 [Single] Failed: Global/FLumenDirectLightingHardwareRayTracingBatchedRGS/2:/Engine/Private/Lumen/LumenSceneDirectLightingHardwareRayTracing.usf Type ‘FLumenDirectLightingHardwareRayTracingBatchedRGS’ ‘/Engine/Private/Lumen/LumenSceneDirectLightingHardwareRayTracing.usf’ Entry ‘LumenSceneDirectLightingHardwareRayTracingRGS’ Permutation 2
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 7 [Single] Failed: Global/FLumenCardBatchDirectLightingCS/2:/Engine/Private/Lumen/LumenSceneDirectLighting.usf Type ‘FLumenCardBatchDirectLightingCS’ ‘/Engine/Private/Lumen/LumenSceneDirectLighting.usf’ Entry ‘LumenCardBatchDirectLightingCS’ Permutation 2
PackagingResults: Error: Job 7 [Single] Failed: Global/FLumenCardBatchDirectLightingCS/2:/Engine/Private/Lumen/LumenSceneDirectLighting.usf Type ‘FLumenCardBatchDirectLightingCS’ ‘/Engine/Private/Lumen/LumenSceneDirectLighting.usf’ Entry ‘LumenCardBatchDirectLightingCS’ Permutation 2
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 8 [Single] Failed: Global/FReflectionTraceMeshSDFsCS/12:/Engine/Private/Lumen/LumenReflectionTracing.usf Type ‘FReflectionTraceMeshSDFsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceMeshSDFsCS’ Permutation 12
PackagingResults: Error: Job 8 [Single] Failed: Global/FReflectionTraceMeshSDFsCS/12:/Engine/Private/Lumen/LumenReflectionTracing.usf Type ‘FReflectionTraceMeshSDFsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceMeshSDFsCS’ Permutation 12
UATHelper: Cooking (Windows): LogShaderCompilers: Error: Job 9 [Single] Failed: Global/FLumenReflectionHardwareRayTracingRGS/50:/Engine/Private/Lumen/LumenReflectionHardwareRayTracing.usf Type ‘FLumenReflectionHardwareRayTracingRGS’ ‘/Engine/Private/Lumen/LumenReflectionHardwareRayTracing.usf’ Entry ‘LumenReflectionHardwareRayTracingRGS’ Permutation 50
PackagingResults: Error: Job 9 [Single] Failed: Global/FLumenReflectionHardwareRayTracingRGS/50:/Engine/Private/Lumen/LumenReflectionHardwareRayTracing.usf Type ‘FLumenReflectionHardwareRayTracingRGS’ ‘/Engine/Private/Lumen/LumenReflectionHardwareRayTracing.usf’ Entry ‘LumenReflectionHardwareRayTracingRGS’ Permutation 50