This may be hard to read, but I tried to fit it all on one screen. I have a widget that launches in the level blueprint begin that allows my player to choose an object to spawn as. The idea is that the object is spawned on the server and then possessed. Everything seems to be working, except after I possess the pawn, none of my input works. If I get rid of the widget and just make one of the objects the default pawn, all of the input works fine. What am I missing in my script to get the input to work?
Your set input node needs a controller plugin also does this class have a default controller setting? Could be conflicting