Hello, I’m currently following the ‘3rd Person Game with Blueprints’ video tutorial using 4.10. In video #18 we’re instructed to connect the Cast To Character node to the Get Is Punching variable. Long story short, it doesn’t work. Another thread states that the workaround for this issue no longer exists. I’d like to see this project through and maybe learn a thing or two about what I’m actually doing, because frankly, I barely understand half of what I wrote here.
When I attempt to attach the ‘As Character Output’ in the Cast To Character node to the Target, I get the message “Character Reference is not compatible with Character BP Reference”
Turning off an experimental feature in the Engine Settings ( “Use new blueprint menuing system”)
Is this a patched bug that reappeared? In the aforementioned thread it asks users to open a new thread if they run into similar issues so here she be. Any advice or insight would be appreciated.