Can't connect Cast To Character to Get Variable

Hello, I’m currently following the ‘3rd Person Game with Blueprints’ video tutorial using 4.10. In video #18 we’re instructed to connect the Cast To Character node to the Get Is Punching variable. Long story short, it doesn’t work. Another thread states that the workaround for this issue no longer exists. I’d like to see this project through and maybe learn a thing or two about what I’m actually doing, because frankly, I barely understand half of what I wrote here.

When I attempt to attach the ‘As Character Output’ in the Cast To Character node to the Target, I get the message “Character Reference is not compatible with Character BP Reference”

Old Solution
Turning off an experimental feature in the Engine Settings ( “Use new blueprint menuing system”)

Is this a patched bug that reappeared? In the aforementioned thread it asks users to open a new thread if they run into similar issues so here she be. Any advice or insight would be appreciated.

It sounds like you have two different classes involved here, Character class (which is native to unreal engine), and CharacterBP which you may have created. In your ‘Cast to Character’ node, take that out, and instead use ‘Cast to CharacterBP’ node if in fact you have two different classes involved. If this is not the case, can you post a blueprint of your issue?

1 Like

Wow, good eye! That’s a little embarrassing, thank you so much for the response.