Can't compile with pixelStreaming

Hi!
I am trying to follow the following docs:

Is a brand new project in 4.25.
I enable the plugin “pixelStreaming” and then compile right afterwards (like it’s said in the doc)
I can’t seem to compile, this is the log:

LogSlate: Window 'Output Log' being destroyed
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.
LogUObjectHash: Compacting FUObjectHashTables data took   0.64ms
LogMainFrame: Project requires temp target (PixelStreaming plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../Xtruder - Maya/pixStream/Binaries/Win64/UE4Game.target does not exist.
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Xtruder - Maya/pixStream/pixStream.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Xtruder - Maya/pixStream/pixStream.uproject" -cook -stage -archive -archivedirectory="C:/Users/Gabriele Pellegrini/Desktop" -package -ue4exe=D:\Games\UE_4.26\Engine\Bina
ries\Win64\UE4Editor-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Xtruder - Maya\pixStream\pixStream.uproject
UATHelper: Packaging (Windows (64-bit)): pixStream.uproject requires a temporary target.cs to be generated (PixelStreaming plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe pixStream Win64 Development -Project="D:\Xtruder - Maya\pixStream\pixStream.uproject"  "D:\Xtruder - Maya\pixStream\pixStream.uproject" -NoUBTMakefiles  -remoteini="D:\Xtruder - Maya\pixStream" -skipdeploy -Manifest="D:\Xtruder - Maya\pixStream\Inter
mediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Gabriele Pellegrini\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_4.26\UBT-pixStream-Win64-Development.txt"
UATHelper: Packaging (Windows (64-bit)):   Writing manifest to D:\Xtruder - Maya\pixStream\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)):   Building pixStream...
UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2017 14.13.26131 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.13.26128) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]
UATHelper: Packaging (Windows (64-bit)):   [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     ShadowVariableWarningLevel = WarningLevel.Error   => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)):   [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in pixStream.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)):   [Upgrade]
UATHelper: Packaging (Windows (64-bit)):   Building 4 actions with 8 processes...
UATHelper: Packaging (Windows (64-bit)):     [1/4] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(620): error C3520: 'ArgTypes': parameter pack must be expanded in this context
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/UnrealTemplate.h(626): note: see reference to function template instantiation 'T &&DeclVal(void)' being compiled
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Math/IntPoint.h(557): note: see reference to class template instantiation 'TTuple<>' being compiled
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(620): error C2672: 'DeclVal': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(620): error C2893: Failed to specialize function template 'T &&DeclVal(void)'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(620): note: With the following template arguments:
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(620): note: 'T=ArgTypes &&'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(620): error C3546: '...': there are no parameter packs available to expand
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(620): error C2672: 'UE4Tuple_Private::ConstructibleConceptCheck': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(629): error C3520: 'OtherTypes': parameter pack must be expanded in this context
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/UnrealTemplate.h(626): note: see reference to function template instantiation 'T &&DeclVal(void)' being compiled
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(629): error C2672: 'DeclVal': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(629): error C2893: Failed to specialize function template 'T &&DeclVal(void)'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(629): note: With the following template arguments:
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(629): note: 'T=OtherTypes &&'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(629): error C3546: '...': there are no parameter packs available to expand
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(629): error C2672: 'UE4Tuple_Private::ConstructibleConceptCheck': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(638): error C3520: 'OtherTypes': parameter pack must be expanded in this context
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/UnrealTemplate.h(626): note: see reference to function template instantiation 'T &&DeclVal(void)' being compiled
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(638): error C2672: 'DeclVal': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(638): error C2893: Failed to specialize function template 'T &&DeclVal(void)'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(638): note: With the following template arguments:
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(638): note: 'T=const OtherTypes &'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(638): error C3546: '...': there are no parameter packs available to expand
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(638): error C2672: 'UE4Tuple_Private::ConstructibleConceptCheck': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(653): error C3520: 'OtherTypes': parameter pack must be expanded in this context
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/UnrealTemplate.h(626): note: see reference to function template instantiation 'T &&DeclVal(void)' being compiled
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(653): error C2672: 'DeclVal': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(653): error C2893: Failed to specialize function template 'T &&DeclVal(void)'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(653): note: With the following template arguments:
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(653): note: 'T=const OtherTypes &'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(653): error C3546: '...': there are no parameter packs available to expand
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(653): error C2672: 'UE4Tuple_Private::AssignableConceptCheck': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(663): error C3520: 'OtherTypes': parameter pack must be expanded in this context
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/UnrealTemplate.h(626): note: see reference to function template instantiation 'T &&DeclVal(void)' being compiled
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(663): error C2672: 'DeclVal': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(663): error C2893: Failed to specialize function template 'T &&DeclVal(void)'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(663): note: With the following template arguments:
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(663): note: 'T=OtherTypes &&'
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(663): error C3546: '...': there are no parameter packs available to expand
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Templates/Tuple.h(663): error C2672: 'UE4Tuple_Private::AssignableConceptCheck': no matching overloaded function found
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Delegates/DelegateInstancesImpl.h(365): error C2338: You cannot use raw method delegates with UObjects.
UATHelper: Packaging (Windows (64-bit)):     d:\games\ue_4.26\engine\source\runtime\core\public\Delegates/DelegateInstancesImpl.h(493): note: see reference to class template instantiation 'TBaseRawMethodDelegateInstance<bConst,UserClass,WrappedRetValType(ParamTypes...),UserPolicy,VarTypes...>' being compiled
UATHelper: Packaging (Windows (64-bit)): Took 3.8199433s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Gabriele Pellegrini\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_4.26\UBT-pixStream-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogD3D11RHI: CreateSwapChainForHwnd failed with result 'DXGI_ERROR_INVALID_CALL' (0x887A0001), falling back to legacy CreateSwapChain.

Has anyone got the same problem?

Same error in 4.26, without pixelstreaming, but project compiles.
Maybe you can find this link helpful:

LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
This text shows up every time when I click the right mouse button, in content browser or “Enent Graph” of a blueprint.
It is a blank project on 4.26

Quick question what Graphics cards do you have, I’m using a 1080Ti but also have an Oculus Risk S plugged in -any correlations?

I’ve got the same error report in a different context. I am not using pixel streaming. It is not stopping compiles but shows up on lighting builds. There appears to be one of these messages for each material instance I have using vertex shading.

Also 1080ti. No other HMD is plugged in at the moment.
These errors are not hardware-oriented though.

I’m using Oculus Rift S right now, and Graphics card is 960. I don’t remember it happening on 4.25. Maybe just didn’t notice, I can compile projects by both 4.25 and 4.26.

i kept getting that when clicking editor tabs or blueprint pins and such. It’s a directx error that i fixed by forcing dx12 on the editor by adding “-dx12” to a shortcut target.