Can't compile UE5 Project After Migration from UE4. Please help I'm going crazy

Here is the error I get after changing the 4.26.2 project to 5.0.3 and compiling in Visual Studio 2019.

Build started...
1>------ Build started: Project: WarOfDragnorox, Configuration: Development_Editor x64 ------
1>Using bundled DotNet SDK
1>Log file: E:\Programs\Epic Games\UE5Source\Engine\Programs\UnrealBuildTool\Log.txt
1>Building WarOfDragnoroxEditor and ShaderCompileWorker...
1>Using Visual Studio 2019 14.29.30146 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>[Adaptive Build] Excluded from PythonScriptPluginPreload unity file: PythonScriptPluginPreload.cpp
1>[Adaptive Build] Excluded from AISupportModule unity file: AISupportModule.cpp
1>[Adaptive Build] Excluded from ControlRigSplineEditor unity file: ControlRigSplineEditorModule.cpp
1>[Adaptive Build] Excluded from SignificanceManager unity file: SignificanceManager.cpp
1>[Adaptive Build] Excluded from PixWinPlugin unity file: PixWinPluginModule.cpp
1>[Adaptive Build] Excluded from CryptoKeysOpenSSL unity file: CryptoKeysOpenSSL.cpp
1>[Adaptive Build] Excluded from CharacterAI unity file: CharacterAIModule.cpp
1>[Adaptive Build] Excluded from InterchangeEditor unity file: InterchangeEditorModule.cpp
1>[Adaptive Build] Excluded from OpenImageDenoise unity file: Plugin.cpp
1>[Adaptive Build] Excluded from PlatformCrypto unity file: PlatformCrypto.cpp
1>[Adaptive Build] Excluded from PlatformCryptoTypes unity file: PlatformCryptoTypes.cpp
1>[Adaptive Build] Excluded from OpenExrWrapper unity file: OpenExrWrapper.cpp
1>[Adaptive Build] Excluded from OnlineBase unity file: OnlineBaseModule.cpp
1>[Adaptive Build] Excluded from OnlineServicesInterface unity file: Auth.cpp, Connectivity.cpp, Lobbies.cpp, OnlineError.cpp, OnlineServices.cpp, OnlineServicesDelegates.cpp, OnlineServicesInterfaceModule.cpp, OnlineServicesRegistry.cpp, Privileges.cpp
1>[Adaptive Build] Excluded from OnlineServicesCommon unity file: AuthCommon.cpp, ConnectivityCommon.cpp, ExternalUICommon.cpp, FriendsCommon.cpp, LobbiesCommon.cpp, LobbiesCommonTests.cpp, LobbiesCommonTypes.cpp, OnlineAsyncOpCache.cpp, OnlineServicesCommon.cpp, OnlineSyntaxTests.cpp, PresenceCommon.cpp, PrivilegesCommon.cpp, OnlineServicesCommonModule.cpp
1>[Adaptive Build] Excluded from LauncherChunkInstaller unity file: LauncherChunkInstaller.cpp
1>[Adaptive Build] Excluded from ActorLayerUtilities unity file: ActorLayerUtilities.cpp
1>[Adaptive Build] Excluded from AppleImageUtilsBlueprintSupport unity file: AppleImageUtilsBlueprintSupport.cpp
1>[Adaptive Build] Excluded from ExampleDeviceProfileSelector unity file: ExampleDeviceProfileSelectorModule.cpp
1>[Adaptive Build] Excluded from RuntimePhysXCooking unity file: RuntimePhysXCooking.cpp
1>[Adaptive Build] Excluded from WebMMediaFactory unity file: WebMMediaFactoryModule.cpp
1>[Adaptive Build] Excluded from WindowsDeviceProfileSelector unity file: WindowsDeviceProfileSelectorModule.cpp
1>[Adaptive Build] Excluded from XGEController unity file: XGEControllerModule.cpp
1>[Adaptive Build] Excluded from BuildSettings unity file: BuildSettings.cpp
1>[Adaptive Build] Excluded from NetCommon unity file: NetCommonModule.cpp
1>[Adaptive Build] Excluded from ImageCore unity file: ImageCore.cpp
1>[Adaptive Build] Excluded from TextureFormat unity file: TextureFormatManagerModule.cpp
1>[Adaptive Build] Excluded from EngineSettings unity file: EngineSettingsModule.cpp
1>[Adaptive Build] Excluded from WorkspaceMenuStructure unity file: WorkspaceMenuStructureModule.cpp
1>[Adaptive Build] Excluded from SessionMessages unity file: SessionMessagesModule.cpp
1>[Adaptive Build] Excluded from UnrealEdMessages unity file: UnrealEdMessagesModule.cpp
1>[Adaptive Build] Excluded from RSA unity file: RSA.cpp
1>[Adaptive Build] Excluded from ChaosCore unity file: ChaosCoreModule.cpp
1>[Adaptive Build] Excluded from RawMesh unity file: RawMesh.cpp
1>[Adaptive Build] Excluded from MeshDescriptionOperations unity file: MeshDescriptionOperations.cpp
1>[Adaptive Build] Excluded from ScriptDisassembler unity file: ScriptDisassembler.cpp
1>[Adaptive Build] Excluded from HotReload unity file: HotReload.cpp
1>[Adaptive Build] Excluded from MeshBoneReduction unity file: MeshBoneReduction.cpp
1>[Adaptive Build] Excluded from MeshReductionInterface unity file: MeshReductionManagerModule.cpp
1>[Adaptive Build] Excluded from BinkAudioDecoder unity file: BinkAudioInfo.cpp
1>[Adaptive Build] Excluded from EngineMessages unity file: EngineMessagesModule.cpp
1>[Adaptive Build] Excluded from MovieSceneCaptureDialog unity file: MovieSceneCaptureDialogModule.cpp
1>[Adaptive Build] Excluded from AutomationMessages unity file: AutomationMessagesModule.cpp
1>[Adaptive Build] Excluded from NewLevelDialog unity file: NewLevelDialogModule.cpp
1>[Adaptive Build] Excluded from MoviePlayerProxy unity file: MoviePlayerProxy.cpp
1>[Adaptive Build] Excluded from SkeletalMeshUtilitiesCommon unity file: LODUtilities.cpp
1>[Adaptive Build] Excluded from NetworkReplayStreaming unity file: NetworkReplayStreaming.cpp
1>[Adaptive Build] Excluded from AnimationWidgets unity file: AnimationWidgetsModule.cpp
1>[Adaptive Build] Excluded from AudioSettingsEditor unity file: TargetPlatformAudioCustomization.cpp
1>[Adaptive Build] Excluded from GeometryProcessingInterfaces unity file: GeometryProcessingInterfacesModule.cpp
1>[Adaptive Build] Excluded from ProfilerMessages unity file: ProfilerMessagesModule.cpp
1>[Adaptive Build] Excluded from MeshUtilitiesEngine unity file: MeshUtilitiesEngine.cpp
1>[Adaptive Build] Excluded from UATHelper unity file: UATHelperModule.cpp
1>[Adaptive Build] Excluded from ShaderPreprocessor unity file: ShaderPreprocessor.cpp
1>[Adaptive Build] Excluded from TextureCompressor unity file: TextureCompressorModule.cpp
1>[Adaptive Build] Excluded from TextureBuild unity file: TextureBuildFunction.cpp
1>[Adaptive Build] Excluded from TextureFormatIntelISPCTexComp unity file: TextureFormatIntelISPCTexComp.cpp
1>[Adaptive Build] Excluded from TextureFormatDXT unity file: TextureFormatDXT.cpp
1>[Adaptive Build] Excluded from TextureFormatUncompressed unity file: TextureFormatUncompressed.cpp
1>[Adaptive Build] Excluded from AudioFormatADPCM unity file: AudioFormatADPCM.cpp
1>[Adaptive Build] Excluded from AudioFormatOgg unity file: AudioFormatOgg.cpp
1>[Adaptive Build] Excluded from AudioFormatOpus unity file: AudioFormatOpus.cpp
1>[Adaptive Build] Excluded from AudioFormatBink unity file: AudioFormatBink.cpp
1>[Adaptive Build] Excluded from TextureFormatASTC unity file: TextureFormatASTC.cpp
1>[Adaptive Build] Excluded from TextureFormatETC2 unity file: TextureFormatETC2.cpp
1>[Adaptive Build] Excluded from IESFile unity file: IESLoader.cpp
1>[Adaptive Build] Excluded from PIEPreviewDeviceSpecification unity file: PIEPreviewDeviceSpecification.cpp
1>[Adaptive Build] Excluded from SandboxFile unity file: IPlatformFileSandboxWrapper.cpp
1>[Adaptive Build] Excluded from EditorSettingsViewer unity file: EditorSettingsViewerModule.cpp
1>[Adaptive Build] Excluded from ProjectSettingsViewer unity file: ProjectSettingsViewerModule.cpp
1>[Adaptive Build] Excluded from ViewportSnapping unity file: ViewportSnappingModule.cpp
1>[Adaptive Build] Excluded from MessagingCommon unity file: MessagingCommonModule.cpp
1>[Adaptive Build] Excluded from PortalMessages unity file: PortalMessagesModule.cpp
1>[Adaptive Build] Excluded from AndroidDeviceDetection unity file: AndroidDeviceDetectionModule.cpp
1>[Adaptive Build] Excluded from CrunchCompression unity file: CrunchCompression.cpp
1>[Adaptive Build] Excluded from ReliabilityHandlerComponent unity file: ReliabilityHandlerComponent.cpp
1>[Adaptive Build] Excluded from StreamingPauseRendering unity file: StreamingPauseRendering.cpp
1>[Adaptive Build] Excluded from WindowsPlatformEditor unity file: WindowsPlatformEditorModule.cpp
1>[Adaptive Build] Excluded from NullNetworkReplayStreaming unity file: NullNetworkReplayStreaming.cpp
1>[Adaptive Build] Excluded from LocalFileNetworkReplayStreaming unity file: LocalFileNetworkReplayStreaming.cpp
1>[Adaptive Build] Excluded from HttpNetworkReplayStreaming unity file: HttpNetworkReplayStreaming.cpp
1>[Adaptive Build] Excluded from Advertising unity file: Advertising.cpp
1>[Adaptive Build] Excluded from StreamingFile unity file: StreamingNetworkPlatformFile.cpp
1>[Adaptive Build] Excluded from CEF3Utils unity file: CEF3Utils.cpp
1>[Adaptive Build] Excluded from InputDevice unity file: InputDeviceModule.cpp
1>[Adaptive Build] Excluded from PhysXCooking unity file: PhysXCooking.cpp
1>Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
1>  Executing up to 6 processes, one per physical core
1>  Requested 1.5 GB free memory per action, 4.27 GB available: limiting max parallel actions to 2
1>Building 2 actions with 2 processes...
1>[1/2] Link UnrealEditor-WarOfDragnorox.dll
1>   Creating library E:\OneDrive\WarOfDragnorox\Intermediate\Build\Win64\UnrealEditor\Development\WarOfDragnorox\UnrealEditor-WarOfDragnorox.suppressed.lib and object E:\OneDrive\WarOfDragnorox\Intermediate\Build\Win64\UnrealEditor\Development\WarOfDragnorox\UnrealEditor-WarOfDragnorox.suppressed.exp
1>Module.WarOfDragnorox.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FGuidReferences::~FGuidReferences(void)" (__imp_??1FGuidReferences@@QEAA@XZ) referenced in function "public: void __cdecl TSparseArray<class TSetElement<struct TTuple<int,class FGuidReferences> >,class TSparseArrayAllocator<class TSizedDefaultAllocator<32>,class FDefaultBitArrayAllocator> >::Empty(int)" (?Empty@?$TSparseArray@V?$TSetElement@U?$TTuple@HVFGuidReferences@@@@@@V?$TSparseArrayAllocator@V?$TSizedDefaultAllocator@$0CA@@@VFDefaultBitArrayAllocator@@@@@@QEAAXH@Z)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl FGuidReferences::~FGuidReferences(void)" (__imp_??1FGuidReferences@@QEAA@XZ)
1>Module.WarOfDragnorox.gen.3_of_4.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl FGuidReferences::~FGuidReferences(void)" (__imp_??1FGuidReferences@@QEAA@XZ)
1>Module.WarOfDragnorox.gen.4_of_4.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl FGuidReferences::~FGuidReferences(void)" (__imp_??1FGuidReferences@@QEAA@XZ)
1>Module.WarOfDragnorox.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) void __cdecl UEPushModelPrivate::MarkPropertyDirty(int,int)" (__imp_?MarkPropertyDirty@UEPushModelPrivate@@YAXHH@Z) referenced in function "public: void __cdecl FFastArraySerializer::MarkArrayDirty(void)" (?MarkArrayDirty@FFastArraySerializer@@QEAAXXZ)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) void __cdecl UEPushModelPrivate::MarkPropertyDirty(int,int)" (__imp_?MarkPropertyDirty@UEPushModelPrivate@@YAXHH@Z)
1>Module.WarOfDragnorox.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) struct FLogCategoryLogNetFastTArray LogNetFastTArray" (__imp_?LogNetFastTArray@@3UFLogCategoryLogNetFastTArray@@A)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) struct FLogCategoryLogNetFastTArray LogNetFastTArray" (__imp_?LogNetFastTArray@@3UFLogCategoryLogNetFastTArray@@A)
1>Module.WarOfDragnorox.gen.3_of_4.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) struct FLogCategoryLogNetFastTArray LogNetFastTArray" (__imp_?LogNetFastTArray@@3UFLogCategoryLogNetFastTArray@@A)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FGuidReferences::FGuidReferences(class FGuidReferences const &)" (__imp_??0FGuidReferences@@QEAA@AEBV0@@Z) referenced in function "public: class TSet<struct TTuple<int,class FGuidReferences>,struct TDefaultMapHashableKeyFuncs<int,class FGuidReferences,0>,class FDefaultSetAllocator> & __cdecl TSet<struct TTuple<int,class FGuidReferences>,struct TDefaultMapHashableKeyFuncs<int,class FGuidReferences,0>,class FDefaultSetAllocator>::operator=(class TSet<struct TTuple<int,class FGuidReferences>,struct TDefaultMapHashableKeyFuncs<int,class FGuidReferences,0>,class FDefaultSetAllocator> const &)" (??4?$TSet@U?$TTuple@HVFGuidReferences@@@@U?$TDefaultMapHashableKeyFuncs@HVFGuidReferences@@$0A@@@VFDefaultSetAllocator@@@@QEAAAEAV0@AEBV0@@Z)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) class UScriptStruct * __cdecl Z_Construct_UScriptStruct_FFastArraySerializerItem(void)" (__imp_?Z_Construct_UScriptStruct_FFastArraySerializerItem@@YAPEAVUScriptStruct@@XZ) referenced in function "void __cdecl `dynamic initializer for 'public: static struct UECodeGen_Private::FStructParams const Z_Construct_UScriptStruct_FInventoryItem_Statics::ReturnStructParams''(void)" (??__E?ReturnStructParams@Z_Construct_UScriptStruct_FInventoryItem_Statics@@2UFStructParams@UECodeGen_Private@@B@@YAXXZ)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) class UScriptStruct * __cdecl Z_Construct_UScriptStruct_FFastArraySerializer(void)" (__imp_?Z_Construct_UScriptStruct_FFastArraySerializer@@YAPEAVUScriptStruct@@XZ) referenced in function "void __cdecl `dynamic initializer for 'public: static struct UECodeGen_Private::FStructParams const Z_Construct_UScriptStruct_FInventoryArray_Statics::ReturnStructParams''(void)" (??__E?ReturnStructParams@Z_Construct_UScriptStruct_FInventoryArray_Statics@@2UFStructParams@UECodeGen_Private@@B@@YAXXZ)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) struct FThreadSafeStaticStat<struct FStat_STAT_NetSerializeFastArray> StatPtr_STAT_NetSerializeFastArray" (__imp_?StatPtr_STAT_NetSerializeFastArray@@3U?$FThreadSafeStaticStat@UFStat_STAT_NetSerializeFastArray@@@@A) referenced in function "public: static bool __cdecl FFastArraySerializer::FastArrayDeltaSerialize<struct FInventoryItem,struct FInventoryArray>(class TArray<struct FInventoryItem,class TSizedDefaultAllocator<32> > &,struct FNetDeltaSerializeInfo &,struct FInventoryArray &)" (??$FastArrayDeltaSerialize@UFInventoryItem@@UFInventoryArray@@@FFastArraySerializer@@SA_NAEAV?$TArray@UFInventoryItem@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAUFNetDeltaSerializeInfo@@AEAUFInventoryArray@@@Z)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) struct FThreadSafeStaticStat<struct FStat_STAT_NetSerializeFastArray_BuildMap> StatPtr_STAT_NetSerializeFastArray_BuildMap" (__imp_?StatPtr_STAT_NetSerializeFastArray_BuildMap@@3U?$FThreadSafeStaticStat@UFStat_STAT_NetSerializeFastArray_BuildMap@@@@A) referenced in function "public: void __cdecl FFastArraySerializer::TFastArraySerializeHelper<struct FInventoryItem,struct FInventoryArray>::ConditionalRebuildItemMap(void)" (?ConditionalRebuildItemMap@?$TFastArraySerializeHelper@UFInventoryItem@@UFInventoryArray@@@FFastArraySerializer@@QEAAXXZ)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) struct FThreadSafeStaticStat<struct FStat_STAT_NetSerializeFastArray_DeltaStruct> StatPtr_STAT_NetSerializeFastArray_DeltaStruct" (__imp_?StatPtr_STAT_NetSerializeFastArray_DeltaStruct@@3U?$FThreadSafeStaticStat@UFStat_STAT_NetSerializeFastArray_DeltaStruct@@@@A) referenced in function "private: static bool __cdecl FFastArraySerializer::FastArrayDeltaSerialize_DeltaSerializeStructs<struct FInventoryItem,struct FInventoryArray>(class TArray<struct FInventoryItem,class TSizedDefaultAllocator<32> > &,struct FNetDeltaSerializeInfo &,struct FInventoryArray &)" (??$FastArrayDeltaSerialize_DeltaSerializeStructs@UFInventoryItem@@UFInventoryArray@@@FFastArraySerializer@@CA_NAEAV?$TArray@UFInventoryItem@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAUFNetDeltaSerializeInfo@@AEAUFInventoryArray@@@Z)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) class TAutoConsoleVariable<int> CVarNetEnableDetailedScopeCounters" (__imp_?CVarNetEnableDetailedScopeCounters@@3V?$TAutoConsoleVariable@H@@A) referenced in function "public: static bool __cdecl FFastArraySerializer::FastArrayDeltaSerialize<struct FInventoryItem,struct FInventoryArray>(class TArray<struct FInventoryItem,class TSizedDefaultAllocator<32> > &,struct FNetDeltaSerializeInfo &,struct FInventoryArray &)" (??$FastArrayDeltaSerialize@UFInventoryItem@@UFInventoryArray@@@FFastArraySerializer@@SA_NAEAV?$TArray@UFInventoryItem@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAUFNetDeltaSerializeInfo@@AEAUFInventoryArray@@@Z)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) private: static int FFastArraySerializer::MaxNumberOfAllowedChangesPerUpdate" (__imp_?MaxNumberOfAllowedChangesPerUpdate@FFastArraySerializer@@0HA) referenced in function "public: bool __cdecl FFastArraySerializer::TFastArraySerializeHelper<struct FInventoryItem,struct FInventoryArray>::ReadDeltaHeader(struct FFastArraySerializer::FFastArraySerializerHeader &)const " (?ReadDeltaHeader@?$TFastArraySerializeHelper@UFInventoryItem@@UFInventoryArray@@@FFastArraySerializer@@QEBA_NAEAUFFastArraySerializerHeader@2@@Z)
1>Module.WarOfDragnorox.gen.2_of_4.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) private: static int FFastArraySerializer::MaxNumberOfAllowedDeletionsPerUpdate" (__imp_?MaxNumberOfAllowedDeletionsPerUpdate@FFastArraySerializer@@0HA) referenced in function "public: bool __cdecl FFastArraySerializer::TFastArraySerializeHelper<struct FInventoryItem,struct FInventoryArray>::ReadDeltaHeader(struct FFastArraySerializer::FFastArraySerializerHeader &)const " (?ReadDeltaHeader@?$TFastArraySerializeHelper@UFInventoryItem@@UFInventoryArray@@@FFastArraySerializer@@QEBA_NAEAUFFastArraySerializerHeader@2@@Z)
1>E:\OneDrive\WarOfDragnorox\Binaries\Win64\UnrealEditor-WarOfDragnorox.dll : fatal error LNK1120: 12 unresolved externals
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command ""E:\Programs\Epic Games\UE5Source\Engine\Build\BatchFiles\Build.bat" -Target="WarOfDragnoroxEditor Win64 Development -Project=\"E:\OneDrive\WarOfDragnorox\WarOfDragnorox.uproject\"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project "WarOfDragnorox.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Here is my build file.

// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;

public class WarOfDragnorox : ModuleRules
{
	public WarOfDragnorox(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "RenderCore", "Engine", "InputCore", "PhysicsCore", "GameplayAbilities", "GameplayTags", "GameplayTasks", "NavigationSystem", "SurfaceFootstepSystem" });


        PrivateDependencyModuleNames.AddRange(new string[] { "Http", "Json", "JsonUtilities", "ReplicationGraph" });

		// Uncomment if you are using Slate UI
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
	}
}

I have also done the following:

  • Deleted Binaries, Intermediate, Saved, DefaultEngine.ini and DefaultEditor.ini
  • Built from Source, Tried Epic Launcher Engine Migration
  • Probably 100 other things I can’t think of…

Anyway, I could REALLY use the help. I have no clue what’s going on. Thank you very much for your help and time.

11 Likes

K, so to help anyone else having this problem, I just went through Modules and added ones that made some sense. Turns out adding “NetCore” into my build fixed the issue. I’m not sure why this was functional in UE4 and not UE5, but here we are. Problem solved. Sorry for the inconvenience.

using UnrealBuildTool;

public class WarOfDragnorox : ModuleRules
{
	public WarOfDragnorox(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		PublicDependencyModuleNames.AddRange(new string[] {  "NetCore", "EngineSettings", "Core", "CoreUObject", "RenderCore", "Engine", "InputCore", "PhysicsCore", "GameplayAbilities", "GameplayTags", "GameplayTasks", "NavigationSystem", "SurfaceFootstepSystem" });


        PrivateDependencyModuleNames.AddRange(new string[] { "HTTP", "Json", "JsonUtilities", "ReplicationGraph" });

		// Uncomment if you are using Slate UI
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
	}
}

18 Likes

Really helps a lot!! thx

This really helped when trying to use FFastArraySerializerItem and getting my project to build! You life saver <3

1 Like

Adding Netcore in public dependencies worked. Saved me countless hours. Thank you my friend!

1 Like