Hi everyone
I’m compiling Unreal Engine 4 for Linux under Ubuntu 16.04 x64. Until now all steps were successful but now I’m trapped.
Yesterday I started installing dependences:
juanke234@juanke234-GA-MA74GMT-S2:~$ sudo apt install build-essential mono-gmcs mono-xbuild mono-dmcs libmono-corlib4.0-cil libmono-system-data-datasetextensions4.0-cil libmono-system-web-extensions4.0-cil libmono-system-management4.0-cil libmono-system-xml-linq4.0-cil cmake dos2unix clang-3.5 xdg-user-dirs
[sudo] password for juanke234:
Leyendo lista de paquetes... Hecho
Creando árbol de dependencias
Leyendo la información de estado... Hecho
El paquete libmono-corlib4.0-cil no está disponible, pero algún otro paquete hace referencia
a él. Esto puede significar que el paquete falta, está obsoleto o sólo se
encuentra disponible desde alguna otra fuente
Sin embargo, los siguientes paquetes lo reemplazan:
mono-reference-assemblies-4.0 mono-devel
El paquete mono-gmcs no está disponible, pero algún otro paquete hace referencia
a él. Esto puede significar que el paquete falta, está obsoleto o sólo se
encuentra disponible desde alguna otra fuente
Sin embargo, los siguientes paquetes lo reemplazan:
mono-xbuild mono-mcs mono-devel
E: El paquete «mono-gmcs» no tiene un candidato para la instalación
E: El paquete «libmono-corlib4.0-cil» no tiene un candidato para la instalación
But two dependences (2 last lines) were not able to install, so I didn’t install it.
I ran the following commands with success:
{{GitHub part...}}
cd UnrealEngine
./Setup.sh
./GenerateProjectFiles.sh
Later, I ran the [FONT=courier new]make command. I had to leave home, so I though UE4 would be compiled hours later. When I came, the PC hanged at middle of the process so I shutdown it (could this corrupt some files of UE compiling?).
It was later so today I restarted the compiling, but now it gave an error:
juanke234@juanke234-GA-MA74GMT-S2:~/UnrealEngine$ make
bash "/home/juanke234/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh CrashReportClient Linux Shipping
Building CrashReportClient...
Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
Target is up to date
bash "/home/juanke234/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh ShaderCompileWorker Linux Development
Building ShaderCompileWorker...
Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
Target is up to date
bash "/home/juanke234/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh UnrealPak Linux Development
Building UnrealPak...
Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
Target is up to date
bash "/home/juanke234/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh UnrealLightmass Linux Development
Building UnrealLightmass...
Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
Target is up to date
bash "/home/juanke234/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh UnrealFrontend Linux Development
Building UnrealFrontend...
Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
Target is up to date
bash "/home/juanke234/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh UE4Editor Linux Development
Building UE4Editor...
Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
Performing 194 actions (2 in parallel)
[1/194] Link libUE4Editor-UnrealEd.so
/home/juanke234/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UnrealEd/Module.UnrealEd.16_of_21.cpp.o: file not recognized: No se reconoce el formato del fichero
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ERROR: UBT ERROR: Failed to produce item: /home/juanke234/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-UnrealEd.so
Total build time: 12,09 seconds
Makefile:188: fallo en las instrucciones para el objetivo 'UE4Editor'
make: *** [UE4Editor] Error 5
juanke234@juanke234-GA-MA74GMT-S2:~/UnrealEngine$
Complete log in HERE
What can be happening? Could the forced shutdown corrupt the files for compiling? Or can be produced by the missing dependences?
Regards
Kevin