ShaderCompileWorker
Build started Thu 16.08.18 1:08:55 AM.
Target Build:
Creating makefile for ShaderCompileWorker (no existing makefile)
Performing full C++ include scan (no include cache file)
Using Visual Studio 2017 14.14.26428 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building UnrealHeaderTool…
Distributing 40 actions to XGE
Fatal Error: An IncrediBuild distributed job cannot be started from within another distributed job.
ERROR: UBT ERROR: Failed to produce item: C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib
(see …\Programs\UnrealBuildTool\Log_UHT.txt for full exception trace)
Total build time: 0.28 seconds (XGE executor: 0.00 seconds)
Error: UnrealHeaderTool failed for target ‘ShaderCompileWorker’ (platform: Win64, module info: C:\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command “…..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command.
Done building target “Build” in project “ShaderCompileWorker.vcxproj” – FAILED.
Done building project "ShaderCompileWorker.vcxproj" -- FAILED.
Build FAILED.
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:01.58