I’m trying to complete the steps of this tutorial: https://docs.unrealengine.com/latest/INT/Programming/QuickStart/4/index.html - After installing the Engine with its Tournament Part, I’ve installed the Unreal Editor in Version 4.6.1 and even 4.7. After that, I read the beginner tutorial for developers (coming from a Java EE background for 5 1/2 years now and even 1 1/2 years of unity3D and blender…) and followed the steps: I’ve just added an actor (Unreal Editor V 4.6.1) as named as like in the tutorial, opened Visual Studio 2013 for Desktop (Express, and Community Edition) but I cant compile it. It looks like the documentation is outdated or the generated source now requires a different API… ?
Note:
My workspace is located under: C:\Workspace\project - without spaces or special characters
I’m using Windows 8.1 Pro 64 Bit
8GB RAM with 256 GB SSD, AMD Phenom II x4 945 CPU with 3GHz
I downloaded and installed the latest official builds of visual studio, unreal tournament, unreal editor and I even tried alternative versions.
Does someone have an Idea? I’d really love to use this engine finally!
I am unsure of your end goal, but it kind of sounds to me like you are mostly interested in getting started with C++ in UE4 in general.
I unfortunately cannot help you with your particular compilation problem unless you can provide some compilation errors and/or code to use as reference.
I can however recommend that you instead of following that tutorial simply try one of the template projects available in the engine, as those are always up to date and has a couple of files each so you can get a better idea of how a project is structured in the engine. I would still recommend reading Programming with C++ | Unreal Engine Documentation for general concepts etc in the engine, but maybe not for the code if it is giving you compilation problems :).
You can create one of these template projects by simply launching the editor, select new project and selecting one of the C++ template projects. If you are having trouble compiling the github editor source, or don’t want to, you can even download a binary distribution from the UE4 launcher and run it from there With 4.7 you can even navigate into the engine source with the binary dist, so unless you want to fiddle with the engine source, this is a lot more practical anyways.
If you cannot compile one of the template projects however, then I suspect that your engine setup might have some specific problem, and I would recommend double checking all your prereqs such as the DX redist.