Can't compile BP anymore in levels used

Unfortunately, the only way it fails is when it is used in a level that contains a BP that uses it. The BP that is failing to compile is an Actor with a StaticMeshComponent and a BoxComponent that acts as a trigger. I have a different BP that is responsible with easing level design, creates multiple StaticMeshComponents and attaches them to the root. I can send the assets but only if I can enter under an NDA w/ Epic as this is for an unannounced project. However, I can send this asset if you want to try to replicate it as it doesn’t reveal anything important. The funny thing is this actually worked fine up to a point and I can’t remember changing anything in particular about the code that creates the multiple instances. I checked it over and nothing is pointing out incorrectly about it.

Also, I posted another issue that I should’ve posted to the Bug forums but you can find it under the Blueprint Scripting forum. I have a Pawn that is literally running old code (BP nodes) that no longer exists so maybe the two issues are related.

Let me know what else you need from me and thank you very much for your assistance and a pleasure to meet you Sean. Take care bud.