Hey,
I’m having a serious issue all of a sudden where a BP I have will compile but if I have a level loaded where it is used, I get an error and UE4 crashes. Error log below but can someone please help me understand what is causing this so I can fix it. Thank you!
Fatal error!
FChildActorComponentInstanceData::FChildActorComponentInstanceData() 0x8254bcd6 + 2 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\childactorcomponent.cpp:47] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UChildActorComponent::GetComponentInstanceData() 0x825652ca + 82 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\childactorcomponent.cpp:85] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FComponentInstanceDataCache::FComponentInstanceDataCache() 0x8254c4d8 + 17 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\componentinstancedatacache.cpp:82] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::FActorTransactionAnnotation::FActorTransactionAnnotation() 0x824456f5 + 69 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\actoreditor.cpp:222] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::GetTransactionAnnotation() 0x8248b868 + 31 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\actoreditor.cpp:264] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FTransaction::FObjectRecord::FObjectRecord() 0x8c288626 + 18 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\editortransaction.cpp:31] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FTransaction::SaveObject() 0x8c2d11b6 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\editortransaction.cpp:202] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
SaveToTransactionBuffer() 0x9296cb61 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1581] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
UObject::Modify() 0x928fdab0 + 10 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\coreuobject\private\uobject\obj.cpp:693] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
AActor::Modify() 0x82494d7b + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\actor.cpp:895] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UEditorEngine::ParentActors() 0x8c1c29eb + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\editor.cpp:3980] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintCompileReinstancer::ReplaceInstancesOfClass() 0x8c8ddd7c + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:343] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintCompileReinstancer::ReinstanceObjects() 0x8c8d7de9 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:168] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FKismetEditorUtilities::CompileBlueprint() 0x8c8b469c + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:375] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintEditor::Compile() 0x8badb856 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\kismet\private\blueprinteditor.cpp:2278] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Kismet.dll]
TBaseSPMethodDelegateInstance_NoParams::Execute() 0x8bb1283d + 12 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Kismet.dll]
TBaseSPMethodDelegateInstance_NoParams::ExecuteIfSafe() 0x8bb173a7 + 9 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:171] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Kismet.dll]
FUICommandList::ExecuteAction() 0x911780b6 + 60 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:110] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SToolBarButtonBlock::OnClicked() 0x91232a3d + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:293] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams::Execute() 0x9121b7dc + 17 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams::Execute() 0x91372cfa + 6 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SButton::OnMouseButtonUp() 0x91393ba9 + 17 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:188] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::ProcessMouseButtonUpEvent() 0x911a5f99 + 23 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3354] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::OnMouseUp() 0x9119aa09 + 17 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3321] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FWindowsApplication::ProcessDeferredMessage() 0x919a3aad + 12 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1216] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::DeferMessage() 0x91991841 + 74 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1507] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::ProcessMessage() 0x919a4b6f + 41 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:623] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::AppWndProc() 0x9198ed82 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:489] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xb0b22434 (filename not found) [in C:\WINDOWS\system32\USER32.dll]
Address = 0xb0b22297 (filename not found) [in C:\WINDOWS\system32\USER32.dll]
FWindowsPlatformMisc::PumpMessages() 0x919a4f66 + 48 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:753] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FEngineLoop::Tick() 0xd3f6eee + 8 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:2066] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0xd3ec8cc + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\launch\private\launch.cpp:133] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0xd3ec93a + 5 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0xd3f8499 + 17 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0xd3f9339 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0xb08e16ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0xb1a04629 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0xb1a04629 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]