BTW, I had to type this as an answer due to character constraints. Please unmark it if it is marked. Message and new error below…
Okay, now I am starting to see my level crash occasionally when I launch it. Just tried to launch in the viewport and it gave me the following error. I was also just playing the same level on Standalone and it worked great using my DK1 Rift. Starting to get a little worried… thanks
NOTE: This BP that seems to be causing the crash is used within a ChildActorComponent on another BP that requires it.
Fatal error!
FChildActorComponentInstanceData::FChildActorComponentInstanceData() 0x8254bcd6 + 2 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\childactorcomponent.cpp:47] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UChildActorComponent::GetComponentInstanceData() 0x825652ca + 82 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\childactorcomponent.cpp:85] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FComponentInstanceDataCache::FComponentInstanceDataCache() 0x8254c4d8 + 17 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\componentinstancedatacache.cpp:82] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::FActorTransactionAnnotation::FActorTransactionAnnotation() 0x824456f5 + 69 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\actoreditor.cpp:222] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::GetTransactionAnnotation() 0x8248b868 + 31 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\actoreditor.cpp:264] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FTransaction::FObjectRecord::FObjectRecord() 0x8c288626 + 18 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\editortransaction.cpp:31] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FTransaction::SaveObject() 0x8c2d11b6 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\editortransaction.cpp:202] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
SaveToTransactionBuffer() 0x9239cb61 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1581] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
UObject::Modify() 0x9232dab0 + 10 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\coreuobject\private\uobject\obj.cpp:693] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
AActor::Modify() 0x82494d7b + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\engine\private\actor.cpp:895] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UEditorEngine::ParentActors() 0x8c1c29eb + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\editor.cpp:3980] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintCompileReinstancer::ReplaceInstancesOfClass() 0x8c8ddd7c + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:343] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintCompileReinstancer::ReinstanceObjects() 0x8c8d7de9 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:168] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FKismetEditorUtilities::CompileBlueprint() 0x8c8b469c + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:375] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::PlayInEditor() 0x8c3d5459 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\playlevel.cpp:1822] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::StartQueuedPlayMapRequest() 0x8c3e60e9 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\playlevel.cpp:836] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::Tick() 0x8c1d28b8 + 13 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\editor.cpp:1096] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UUnrealEdEngine::Tick() 0x8c5ae956 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\editor\unrealed\private\unrealedengine.cpp:252] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEngineLoop::Tick() 0xd3f7092 + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:2084] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0xd3ec8cc + 0 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\launch\private\launch.cpp:133] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0xd3ec93a + 5 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0xd3f8499 + 17 bytes [File=e:\source\unrealengine-4.3.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0xd3f9339 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\Source\UnrealEngine-4.3.0-release\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0xb08e16ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0xb1a04629 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0xb1a04629 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]