So I’ve researched this for a couple of days now and have found nothing. It seems that for some reason my object in game can’t be clicked on after I enable then disable physics on it. The following screenshots I’m going to show you are with “show CollisionVisibility” toggled “ON”. So here’s what’s going on:
I have a MainCharacter and a Tree:
I right click the tree, the MainCharacter comes and chops it. When the resources are exhausted I enable physics and fire an impulse to knock it over:
As soon as the tree goes to sleep (EVENT ON SLEEP) the trunk turns blue (But I believe this is because I have a dynamic material on it. I also removed the material so the trunk stays purple and I still get the same problems):
And after it goes to sleep the tree returns to its original position via this BP:
Then the tree starts growing via this BP:
And the start growing func:
So doing more tests, it seems that I can click on the tree no problem until the END of the “Start Growing Func”. I disable “Is Growing” and the “Event Tick” stops calling the “Start Growing Func”. After this I can not click on my tree anymore.
I print out what the cursor is hitting by channel (Trace Channel set to Visibility) and what prints out is my landscape when I click the tree (it should print out the TreeBP). The last pic is just the collision preset of my tree:
I’m wondering if by scaling the tree I’m messing up the collision mesh somehow…or something. Honestly I have no idea and have run out of ideas. Sorry for the many pictures but I am completely out of ideas. Thanks for any input!