Any way I try to adjust control points for this component it either completely breaks or acts very incorrect. Is this component not meant to be updated but only static and set at BeginPlay? I can’t imagine that to be so. Sadly I think I’m going to have to abandon what I thought was exactly what I needed. Is there no way to adjust a single point rather than the entire array? Does finalizing control points matte
I have a ball that represents the player, and I want to spawn an actor that has the InterpToMovement component on it. It actually functions 100% like I want it to, which is why this is so frustrating. Despite what vectors I feed the control points, it will always be offset from my player character ball. I’ve tried attaching it a number of ways without any success. If the movement of the interpToMovement actor looks correct, its offset, if the origin of the interpToMovement actor are correct then the other is broken some how, often skewed, etc.
I’m about to pull my hair out and call it quits and try some other less satisfactory method. Ughhh.
I made a video that kind of shows what I’m talking about, for some reason my player ball wasn’t captured but you can see the mesh being moved by the interpToMovement.