I need to be able to change the opacity of the text render on my actor.
I cannot find the translucent or opaque materials used for the fonts, as they say to be under Engine/EngineMaterials but that folder does not exist in my directories.
Select your object in the level - in the details panel click the magnifying glass next to the material. It will show up in the Content Browser (Unreal Engine HIDES its engine assets until you request to see them). Hope that helps.
Found the translucent text material. Using that, it’s still not changing opacity. I am changing it via the color, but I don’t see an option to change the opacity anywhere else.
Change material type to Translucent. Add another ScalarParameter “Opacity” to the material and pipe LERP node into Multiply as A and “Opacity” as B instead of it going directly to opacity. Should work.
Could you please show a screenshot of how the material graph should look for translucent text? I am trying to get this to work with the DefaultTextMaterialTranslucent, yet can’t seem to figure it out.