Hello,
I have a glass material of which i changed the opacity to a very low number, but it doesn’t affect the glass in the editor at all. What could be the problem?
It now looks like a mirror, but i’d like it to look like a regular glass window.
Kind regards,
Philip
@ClockworkOcean
My hero in need, do you have any idea?
Also, somehow the trees i used (european hornbeam from the epic games store) look horrible when i use the path tracer. when i use real-time rendering (lumen), they look good. what could be the problem?
is this image sufficient?
@ClockworkOcean
Meh… not really
You seem to be doing all sorts of crafty things, that are just out of shot.
If you try M_Glass and it looks ok, then it’s something you’re doing
M_glass is also as reflective as the rest of the glass materials…
is it like a setting in the post process volume?
@ClockworkOcean
1 Like
I’m wondering if you’ve put a HDR in the skylight?
it’s the ultra dynamic sky plugin
@ClockworkOcean
If you’re worried it’s PP, just remove the volume for now.
I have no idea what it is, at the moment…
@ClockworkOcean
well, the thing is that it’s also not the post process volume. i deleted it and nothing changed.
This project was imported from a user who built in on a MacOS without any raytracing functions. could it be related to this?
And 2. do you have any idea how to fix the tree issue that i described above?
Thank you very much.
Philip
Tree problem, turn off Nanite
Still not sure about the other…
Studio3n3
(Miguel De Andrade)
December 14, 2023, 10:17pm
13
Hi there! I don’t know if you solved this issue but on the foliage, you can use these commands to sort it:
r.RayTracing.Nanite.Mode 1
r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0
Regarding the glass, you can check the way I do the glass in this post:
Hey guys!
I was planning to do a step-by-step video on how to create those materials but it was taking too long and it'd be daunting for you to watch, so I decided to show you the process, ideas, and inspirations behind those materials, and share it...
Basically I set refraction like
Opacity:
Whole Material:
Material Instance:
Result:
I hope it helps!
1 Like
bazwood
(bazwood)
January 29, 2024, 12:01pm
14
Hi, not sure if the opacity issue was solved, but I found that changing the Refraction Method to Pixel Normal Offset worked for me.