Can't change material on imported mesh

Hello, I know there’s a similar post regarding this, but I promise this one is different. I’m using Epic’s Coursera class, which is using UE ver. 5.3.

Since I’ve never used UE, I’m using the same version. So far I’ve been able to deduce that my textures can’t be “streamed”? The textures that I imported have a red label on them as opposed to a green label (like the ones that do work).

I’ve tried numerous solutions; making sure Virtual Textures can be used, converting my textures to Virtual/Regular (back and forth), Reimporting the files, but nothing is working. Is there something else I’m missing? Any help would be greatly appreciated as this is starting to stress me out.

Hey @lastminuteart! Welcome to the forums!

Is it possible that you need a Material instead of just a texture? Typically you can’t drop a texture directly into a Material slot. Also the colored line at the bottom of the thumbnails is just to see what something is at a glance, green is Material and red is Texture, while Static Mesh is teal. :slight_smile:

Get back to us on that!