Cant change light map coordinate index in mesh editor

@Sgt.Wulf

You will need to have a Lightmap already setup in order to set the lightmap coordinate index to 1. If you only have a single UV Channel you cannot set it to 1 because it does not exist.

If this does not solve your issue please post a new question here in the bug reports along with detailed steps to recreate the issue so it can be fully investigated on our end.

Thank you!

Tim