Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1721]
//Game//Maps//World.World still around trying to load …//…//…//…//…//…//Users//GMC//Documents//Unreal Projects//
Is it only one map that won’t open, or any map? It looks like there may be a problem with Menu.umap… is that what you’re trying to open when this crash occurs? Does this happen in a new project, or only your existing project?
Its any map I try to open from my world map, I had editor open map by default, I changed it to my Menu map and restarted editor. I was then able to change map to any other map and change back, but if I changed it to World map then tried to change from there, editor crashes.
Sure thing! It may take a while though, folder is getting big! (Approx 4h)
And this may be related to my other question, but this started happening after that one!
One thing, you don’t have to do this, but since 4.6.1 some of my destructibles have not been working correctly in my Intro level, if you could look at them, that would be great, but if you don’t, that’s fine too, it’s not a major bug or anything, just looks weird.
Update: I tried playing my game using Launch button (next to Play In View Port), but Load Level function does not work correctly when using this play mode, it just loads my Menu level instead of one it’s told too and this happened with both my Menu map and Intro map.
One of our developers looked into your project and narrowed cause of problem down to Speed timeline in Village Level Blueprint. We had a bug in our system for a similar crash (UE-8047), but we didn’t have any logs or reproduction steps for it. Your reports helped us narrow it down! We believe this is possibly related to a duplicated timeline… is it possible this Timeline was copied from another Blueprint and pasted into this one?
Unfortunately, deleting Timeline in question in 4.6.1 and 4.7 Preview 4 crashes editor, so as with your other bug, I would recommend sticking with 4.6.1 until 4.7 Preview 5 comes out and then testing on a copy of project then.
Well, it seems whatever was wrong with it is now fixed in 4.7, although it is still acting funny (multiple Destructables breaking at once, but this may just be User Error). Before Destructables would not crumble, only every other one if they were put side by side (touching).
Please let us know if you still have these problems with next Preview. I’m not 100% sure this fix will be in next one, but I think it will. It will almost definitely be in 4.7 Official.
For your destructible issue, please open up a new post. I can look into it and get someone familiar with destructibles on it if necessary.