I have a blueprint with a component that I need to set the relative location of by means of a calculation. I have a C++ class that does this, and it works perfectly when I calculate the location from the component’s PostEditChangeProperty function.
However, I also have a python script that I use. I exposed a Blueprint function from the class, and called call_method(“CalculatePosition”) on the component, and… no effect. I’ve verified that the function is getting called as expected, but no matter what I try I can’t seem to effect the component’s transform when called that way. Any help?