Can't change animation length in 5.5

Hello, I’m very new to Unreal, and recently switched from 5.4 to 5.5. In 5.4 I could import animations using “Animated Time” which would set the range to only the frames where there are keys on the FBX, and this could also be done in Asset details. But in 5.5 this doesn’t work, even setting the frame range manually. The frame range will only be set to the same range that is set in Maya when exporting.

for example: my frame range in maya is 1-119 but the FBX i’m exporting is only animated from 1-53. When I import to UE 5.5 it will only ever have the frame range from maya (1-119) even when I manually set the frame range to 1-53.

Appreciate any help and apologies if I’m missing something very obvious, but this worked fine for me in 5.4

That should be fixed in 5.5.2 version. Thank you for reporting.