Hello there
I have a question for you. For some reasons, I just can’t make my Niagara Sprite Renderer to cast any shadows. That said, it’s working well with Mesh renderers.
Repro:
- In Unreal Version: 5.5.0-37670630+++UE5+Release-5.5, I simply create a new Niagara System using the Fountain template.
- Then I create a brand new opaque Lit Material
- I’ll assigned this material in my Sprite Renderer
- I drag this Niagara System into a new Basic Map
- I check Cast Shadows on the Niagara Actor.
- I won’t be able to see any shadows casted, but it will work if I apply the default Mesh Renderer
I bet I am missing something obvious here but I can’t figure this out.
Thanks in advance for your help