Freygeist
(Freygeist)
November 24, 2017, 1:04pm
1
Hey guys,
I’m stuck with a problem for a while now.
I’m not able to call a function from a child component, specifically a Leap Motion Hands Blueprint.
The events are fired correctly, if I debug via sounds etc. it works fine.
I tried via casting and also setting the varaible beforehand.
Anyways I never understood why it has to be so complicated to get something from a child blueprint.
Every help is appreciated.
Thanks and best regards,
Max
Everynone
(Everynone)
November 24, 2017, 1:32pm
2
Are you sure you’re not mixing up actors with components:
You probably aren’t. What’s the length of the array, do the casts fail?
Freygeist
(Freygeist)
November 24, 2017, 1:45pm
3
Hey Everynone,
thanks for the fast reply.
You do have a point there, I may got things switched up while working.
But if I go for the component way I’m unable to do anything because the casting doesn’t work.
Or am I still missing something?
Best regards,
Max
Freygeist
(Freygeist)
November 24, 2017, 3:13pm
4
Solution found, the old setup was correct (loops)
somehow i made an error somewhere, after rebuilding the nodes it worked
Thanks fr the help
Everynone
(Everynone)
November 24, 2017, 5:15pm
5
Well done. Sorry I couldn’t help.