I got this:
…
[77/690] Compile Module.Kismet.4_of_4.cpp
clang: error: unable to execute command: Killed
clang: error: clang frontend command failed due to signal (use -v to see invocation)
…
(Аfter this command:
make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass)
Can you provide more updated build instructions. Would be nice if you try to build it today on one of the current Ubuntu versions (14.04 or 14.10) (or Fedora 22).
Downloading is OK.
I got this:
…
[77/690] Compile Module.Kismet.4_of_4.cpp
clang: error: unable to execute command: Killed
clang: error: clang frontend command failed due to signal (use -v to see invocation)
…
(Аfter this command:
make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass)
…
[77/690] Compile Module.Kismet.4_of_4.cpp
clang: error: unable to execute command: Killed
clang: error: clang frontend command failed due to signal (use -v to see invocation)
Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0)
Target: x86_64-pc-linux-gnu
Thread model: posix
clang: note: diagnostic msg: PLEASE submit a bug report to http://bugs.debian.org/ and include the crash backtrace, preprocessed source, and associated run script.
[78/690] Compile Kismet.generated.cpp
[79/690] Compile Module.LogVisualizer.cpp
[80/690] Compile Module.UMG.cpp
clang: note: diagnostic msg:
PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
Preprocessed source(s) and associated run script(s) are located at:
clang: note: diagnostic msg: /tmp/Module-36c7aa.cpp
clang: note: diagnostic msg: /tmp/Module-36c7aa.sh
clang: note: diagnostic msg:
…
Second time it happened again.
I did it on Ubuntu 14.04.3
What distro/version/CPU you used ?
I tryed on Ubuntu 15.04. That is waht I got:
…
[21/21] Link UnrealHeaderTool
-------- End Detailed Actions Stats -----------------------------------------------------------
Total build time: 120.53 seconds
Parsing headers for ShaderCompileWorker
Using binned.
[2015.09.28-16.05.25:119] 0]LogLinux:Warning: dlopen failed: /media/Data/UnrealEngine-release/Engine/Binaries/Linux/: cannot read file data: Is a directory
[2015.09.28-16.05.25:119] 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘/media/Data/UnrealEngine-release/Engine/Binaries/Linux/’ because the file couldn’t be loaded by the OS.
[2015.09.28-16.05.25:119] 0]LogLinux:Warning: dlopen failed: /media/Data/UnrealEngine-release/Engine/Binaries/Linux/: cannot read file data: Is a directory
[2015.09.28-16.05.25:119] 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘/media/Data/UnrealEngine-release/Engine/Binaries/Linux/’ because the file couldn’t be loaded by the OS.
[2015.09.28-16.05.25:119] 0]LogLinux:Warning: dlopen failed: /media/Data/UnrealEngine-release/Engine/Binaries/Linux/: cannot read file data: Is a directory
[2015.09.28-16.05.25:119] 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘/media/Data/UnrealEngine-release/Engine/Binaries/Linux/’ because the file couldn’t be loaded by the OS.
[2015.09.28-16.05.25:119] 0]LogLinux:Warning: dlopen failed: /media/Data/UnrealEngine-release/Engine/Binaries/Linux/: cannot read file data: Is a directory
[2015.09.28-16.05.25:119] 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘/media/Data/UnrealEngine-release/Engine/Binaries/Linux/’ because the file couldn’t be loaded by the OS.
[2015.09.28-16.05.25:119] 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.09.28-16.05.25:119] 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.09.28-16.05.25:178] 0]LogCompile: UHT Command Line: /media/Data/UnrealEngine-release/Engine/Source/…/Binaries/Linux/UnrealHeaderTool ShaderCompileWorker /media/Data/UnrealEngine-release/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/ShaderCompileWorker/Development/UnrealHeaderTool.manifest “-LogCmds=loginit warning, logexit warning, logdatabase error”
[2015.09.28-16.05.25:179] 0]LogCompile: Loaded manifest: /media/Data/UnrealEngine-release/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/ShaderCompileWorker/Development/UnrealHeaderTool.manifest
[2015.09.28-16.05.25:179] 0]LogCompile: Manifest.IsGameTarget=False
[2015.09.28-16.05.25:179] 0]LogCompile: Manifest.RootLocalPath=/media/Data/UnrealEngine-release
[2015.09.28-16.05.25:179] 0]LogCompile: Manifest.RootBuildPath=/media/Data/UnrealEngine-release/
[2015.09.28-16.05.25:179] 0]LogCompile: Manifest.TargetName=ShaderCompileWorker
[2015.09.28-16.05.25:179] 0]LogCompile: Manifest.Modules=1
[2015.09.28-16.05.25:180] 0]LogCompile: CoreUObject
[2015.09.28-16.05.25:180] 0]LogCompile: .BaseDirectory=/media/Data/UnrealEngine-release/Engine/Source/Runtime/CoreUObject/
[2015.09.28-16.05.25:180] 0]LogCompile: .IncludeBase=/media/Data/UnrealEngine-release/Engine/Source/Runtime/CoreUObject/
[2015.09.28-16.05.25:180] 0]LogCompile: .GeneratedIncludeDirectory=/media/Data/UnrealEngine-release/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/ShaderCompileWorker/Inc/CoreUObject/
[2015.09.28-16.05.25:180] 0]LogCompile: .SaveExportedHeaders=True
[2015.09.28-16.05.25:180] 0]LogCompile: .GeneratedCPPFilenameBase=/media/Data/UnrealEngine-release/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/ShaderCompileWorker/Inc/CoreUObject/CoreUObject.generated
[2015.09.28-16.05.25:180] 0]LogCompile: .ModuleType=Runtime
[2015.09.28-16.05.25:185] 0]LogCompile: Preparsed module /Script/CoreUObject containing 1 files(s) in 0.01 secs.
[2015.09.28-16.05.25:202] 0]LogCompile: Exporting native class declarations for /Script/CoreUObject
[2015.09.28-16.05.25:225] 0]LogCompile: Autogenerating boilerplate cpp: CoreUObject.generated.cpp
[2015.09.28-16.05.25:264] 0]LogCompile: Exported updated C++ header: /media/Data/UnrealEngine-release/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/ShaderCompileWorker/Inc/CoreUObject/Object.generated.h
[2015.09.28-16.05.25:271] 0]LogCompile: Exported updated C++ header: /media/Data/UnrealEngine-release/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/ShaderCompileWorker/Inc/CoreUObject/CoreUObject.generated.dep.h
[2015.09.28-16.05.25:278] 0]LogCompile: Exported updated C++ header: /media/Data/UnrealEngine-release/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/ShaderCompileWorker/Inc/CoreUObject/CoreUObject.generated.cpp
[2015.09.28-16.05.25:280] 0]LogCompile: Success: Parsed 944 line(s), 57 statement(s) in 0.08 secs.
[2015.09.28-16.05.25:280] 0]LogCompile: Preparsing 1 modules took 0.005148 seconds
[2015.09.28-16.05.25:280] 0]LogCompile: Parsing took 0.017615 seconds
[2015.09.28-16.05.25:280] 0]LogCompile: Code generation took 0.077391 seconds
[2015.09.28-16.05.25:280] 0]LogCompile: ScriptPlugin overhead was 0.000000 seconds
[2015.09.28-16.05.25:280] 0]LogCompile: Macroize time was 0.000101 seconds
[2015.09.28-16.05.25:280] 0]LogCompile: Tabify time was was 0.003071 seconds
…
After this I can’t do this: ./UE4Editor. There is no such file.
What should I change in build commands in order to not to install clang 3.5 instead (don’t overlap 3.3, I mean what if it will look for 3.5 instead of 3.3) ?
Before you do this! You are not using the root user are you? Because it has WEIRD problems when building and running UE4. (You are doing this in a file in the desktop right? Because it works great there. And all dependices are installed right?)
I believe you will have to uninstall it to do this. (If it doesn’t work… It Shouldn’t hurt anything. You can just reinstall it.)
Type this: sudo apt-get remove clang-3.5
type this: sudo apt-get install clang-3.3
hope that it works. If it doesn’t, drop this by Epic. (In the answerhub or in the engine source thread.)
It is already on answerhub.
Not root, dependicies is ok.
I did install clang-3.3 on 14.0.4.3, I have not succeed when tried to install it on 15.04.
And it doesn’t help - on 14.04.3 with clang-3.3 there was the same problem as on 15.04 with clang-3.5.
Please anyone write here commands that was used for successfull building, not links, maybe I missed something.
And also interesting: is there still anyone has a problem with building?
You should write “ARGS=-clean” right in this command:
$ make UE4Editor ARGS=-clean UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass
No necessary to do this:
$ make UE4Editor ARGS=-clean
and this:
$ make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass