Can't build ue5 project

I’m trying to build my project with Shipping configuration, but when I package project for windows appears an error:

UATHelper: Packaging (Windows): Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: Packaging (Windows): (referenced via Target -> RollingBall.Build.cs)
UATHelper: Packaging (Windows): Took 0,8422734000000001s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\myuser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+games+Unreal+Engine+5+UE_5.2\UBT-RollingBall-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

How to fix that?

Greetings @Chelovek_78

I’d be happy to look into the error. Can you provide the full log from the error? Thanks!

Yes, here is fill log from UBT-RollingBall-Win64-Shipping_2.txt file

Log started at 09/23/2023 18:19:16 (2023-09-23T16:19:16Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\myuser\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\myuser\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\myuser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+games+Unreal+Engine+5+UE_5.2\UBT-RollingBall-Win64-Shipping_2.txt

    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
        Registering build platform: Android - buildable: False
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
        Registering build platform: IOS - buildable: False
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
        Registering build platform: Linux - buildable: False
        Registering build platform: LinuxArm64 - buildable: False
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at D:\Windows Kits\10 (1)
Found Windows 10 SDK root at D:\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22000.0 at D:\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at D:\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at D:\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at D:\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
    Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: "D:\Unreal Engine 5\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" RollingBall Win64 Shipping "-Project=D:\Unreal Engine 5 Projects\RollingBall\RollingBall.uproject" "D:\Unreal Engine 5 Projects\RollingBall\RollingBall.uproject" -NoUBTMakefiles "-remoteini=D:\Unreal Engine 5 Projects\RollingBall" -skipdeploy "-Manifest=D:\Unreal Engine 5 Projects\RollingBall\Intermediate\Build\Manifest.xml" -NoHotReload "-log=C:\Users\myuser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+games+Unreal+Engine+5+UE_5.2\UBT-RollingBall-Win64-Shipping_2.txt"
Creating project rules assembly for D:\Unreal Engine 5 Projects\RollingBall\RollingBall.uproject...
Skipping D:\games\Unreal Engine 5\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\games\Unreal Engine 5\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
 Found 0 Plugins:
 Found 1 Modules:
  D:\Unreal Engine 5 Projects\RollingBall\Source\RollingBall\RollingBall.Build.cs
Found Visual Studio installation: D:\VisualStudio (Product=Microsoft.VisualStudio.Product.Community, Version=17.7.34018.315)
Found Visual Studio toolchain: D:\VisualStudio\VC\Tools\MSVC\14.34.31933 (Family=14.34.31933, FamilyRank=0, Version=14.34.31946, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=D:\VisualStudio\VC\Redist\MSVC\14.36.32532)
Found Visual Studio toolchain: D:\VisualStudio\VC\Tools\MSVC\14.37.32822 (Family=14.37.32822, FamilyRank=2, Version=14.37.32822, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=D:\VisualStudio\VC\Redist\MSVC\14.36.32532)
Building UnrealGame - RollingBall - Win64 - Shipping
Ignoring plugin 'ModelingToolsEditorMode' (referenced via RollingBall.uproject), not enabled for target Game
Enabling plugin 'Paper2D' (referenced via default plugins)
Enabling plugin 'AISupport' (referenced via default plugins)
Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
Enabling plugin 'AnimationData' (referenced via default plugins)
Enabling plugin 'ControlRig' (referenced via default plugins -> AnimationData.uplugin)
Ignoring plugin 'PythonScriptPlugin' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin), not enabled for target Game
Enabling plugin 'LevelSequenceEditor' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin)
Enabling plugin 'SequencerScripting' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin -> LevelSequenceEditor.uplugin)
Enabling plugin 'PythonScriptPlugin' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin -> LevelSequenceEditor.uplugin -> SequencerScripting.uplugin)
Ignoring plugin 'ContentBrowserFileDataSource' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin -> LevelSequenceEditor.uplugin -> SequencerScripting.uplugin -> PythonScriptPlugin.uplugin), not enabled for target Game
Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin)
Enabling plugin 'AnimationModifierLibrary' (referenced via default plugins)
Enabling plugin 'BlendSpaceMotionAnalysis' (referenced via default plugins)
Enabling plugin 'ControlRigSpline' (referenced via default plugins)
Enabling plugin 'IKRig' (referenced via default plugins)
Enabling plugin 'FullBodyIK' (referenced via default plugins -> IKRig.uplugin)
Enabling plugin 'Bridge' (referenced via default plugins)
Enabling plugin 'EditorScriptingUtilities' (referenced via default plugins -> Bridge.uplugin)
Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
Enabling plugin 'GameplayCameras' (referenced via default plugins -> CameraShakePreviewer.uplugin)
Enabling plugin 'TemplateSequence' (referenced via default plugins -> CameraShakePreviewer.uplugin -> GameplayCameras.uplugin)
Enabling plugin 'OodleNetwork' (referenced via default plugins)
Enabling plugin 'AnimationSharing' (referenced via default plugins)
Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'DumpGPUServices' (referenced via default plugins)
Enabling plugin 'GitSourceControl' (referenced via default plugins)
Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
Enabling plugin 'PixWinPlugin' (referenced via default plugins)
Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
Enabling plugin 'PluginUtils' (referenced via default plugins)
Enabling plugin 'PropertyAccessNode' (referenced via default plugins)
Enabling plugin 'RenderDocPlugin' (referenced via default plugins)
Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
Enabling plugin 'TextureFormatOodle' (referenced via default plugins)
Enabling plugin 'TraceDataFilters' (referenced via default plugins)
Enabling plugin 'UObjectPlugin' (referenced via default plugins)
Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
Ignoring plugin 'XCodeSourceCodeAccess' (referenced via default plugins) due to unsupported target platform.
Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
Enabling plugin 'BlueprintHeaderView' (referenced via default plugins)
Enabling plugin 'ChangelistReview' (referenced via default plugins)
Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins)
Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins)
Enabling plugin 'CryptoKeys' (referenced via default plugins)
Enabling plugin 'CurveEditorTools' (referenced via default plugins)
Enabling plugin 'DataValidation' (referenced via default plugins)
Enabling plugin 'EditorDebugTools' (referenced via default plugins)
Enabling plugin 'EngineAssetDefinitions' (referenced via default plugins)
Enabling plugin 'FacialAnimation' (referenced via default plugins)
Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
Enabling plugin 'GeometryMode' (referenced via default plugins)
Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
Enabling plugin 'LightMixer' (referenced via default plugins)
Enabling plugin 'ObjectMixer' (referenced via default plugins -> LightMixer.uplugin)
Enabling plugin 'PluginBrowser' (referenced via default plugins)
Enabling plugin 'SequencerAnimTools' (referenced via default plugins)
Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
Enabling plugin 'WorldPartitionHLODUtilities' (referenced via default plugins)
Enabling plugin 'EnhancedInput' (referenced via default plugins)
Enabling plugin 'DatasmithContent' (referenced via default plugins)
Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
Enabling plugin 'GLTFExporter' (referenced via default plugins)
Enabling plugin 'AutomationUtils' (referenced via default plugins)
Enabling plugin 'BackChannel' (referenced via default plugins)
Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
Enabling plugin 'ChaosCaching' (referenced via default plugins -> ChaosClothEditor.uplugin -> ChaosCloth.uplugin)
Enabling plugin 'Takes' (referenced via default plugins -> ChaosClothEditor.uplugin -> ChaosCloth.uplugin -> ChaosCaching.uplugin)
Enabling plugin 'ChaosEditor' (referenced via default plugins)
Ignoring plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin), not enabled for target Game
Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'Dataflow' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin -> Dataflow.uplugin)
Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'Fracture' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Ignoring plugin 'MeshModelingToolsetExp' (referenced via default plugins -> ChaosEditor.uplugin), not enabled for target Game
Enabling plugin 'ChaosNiagara' (referenced via default plugins)
Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
Enabling plugin 'ChaosUserDataPT' (referenced via default plugins)
Enabling plugin 'CharacterAI' (referenced via default plugins)
Enabling plugin 'OpenImageDenoise' (referenced via default plugins)
Enabling plugin 'PlatformCrypto' (referenced via default plugins)
Enabling plugin 'SkeletalReduction' (referenced via default plugins)
Enabling plugin 'ToolPresets' (referenced via default plugins)
Enabling plugin 'UVEditor' (referenced via default plugins)
Ignoring plugin 'MeshModelingToolset' (referenced via default plugins -> UVEditor.uplugin), not enabled for target Game
Ignoring plugin 'MeshModelingToolsetExp' (referenced via default plugins -> UVEditor.uplugin), not enabled for target Game
Enabling plugin 'FastBuildController' (referenced via default plugins)
Enabling plugin 'AlembicImporter' (referenced via default plugins)
Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
Enabling plugin 'InterchangeEditor' (referenced via default plugins)
Ignoring plugin 'Interchange' (referenced via default plugins -> InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin 'AndroidMedia' (referenced via default plugins)
Enabling plugin 'AvfMedia' (referenced via default plugins)
Enabling plugin 'ImgMedia' (referenced via default plugins)
Ignoring plugin 'MediaPlayerEditor' (referenced via default plugins -> ImgMedia.uplugin), not enabled for target Game
Enabling plugin 'MediaCompositing' (referenced via default plugins)
Ignoring plugin 'MediaPlayerEditor' (referenced via default plugins -> MediaCompositing.uplugin -> ImgMedia.uplugin), not enabled for target Game
Enabling plugin 'MediaPlate' (referenced via default plugins)
Ignoring plugin 'MediaPlayerEditor' (referenced via default plugins -> MediaPlate.uplugin), not enabled for target Game
Ignoring plugin 'MeshModelingToolset' (referenced via default plugins -> MediaPlate.uplugin), not enabled for target Game
Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
Enabling plugin 'WmfMedia' (referenced via default plugins)
Enabling plugin 'MeshPainting' (referenced via default plugins)
Ignoring plugin 'Interchange' (referenced via default plugins -> MeshPainting.uplugin -> InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin 'TcpMessaging' (referenced via default plugins)
Enabling plugin 'UdpMessaging' (referenced via default plugins)
Enabling plugin 'ActorSequence' (referenced via default plugins)
Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform.
Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
Enabling plugin 'OnlineBase' (referenced via default plugins)
Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
Enabling plugin 'OnlineServices' (referenced via default plugins -> OnlineSubsystemNull.uplugin -> OnlineSubsystemUtils.uplugin)
Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'AndroidFileServer' (referenced via default plugins)
Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
Enabling plugin 'AndroidPermission' (referenced via default plugins)
Enabling plugin 'AppleImageUtils' (referenced via default plugins)
Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
Enabling plugin 'AssetTags' (referenced via default plugins)
Enabling plugin 'AudioCapture' (referenced via default plugins)
Enabling plugin 'CableComponent' (referenced via default plugins)
Enabling plugin 'ChunkDownloader' (referenced via default plugins)
Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
Enabling plugin 'GooglePAD' (referenced via default plugins)
Enabling plugin 'InputDebugging' (referenced via default plugins)
Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
Enabling plugin 'Metasound' (referenced via default plugins)
Enabling plugin 'AudioWidgets' (referenced via default plugins -> Metasound.uplugin)
Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Metasound.uplugin -> AudioWidgets.uplugin)
Enabling plugin 'WaveTable' (referenced via default plugins -> Metasound.uplugin)
Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
Enabling plugin 'ResonanceAudio' (referenced via default plugins)
Enabling plugin 'SoundFields' (referenced via default plugins)
Enabling plugin 'Synthesis' (referenced via default plugins)
Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
Enabling plugin 'WindowsDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
Enabling plugin 'InterchangeTests' (referenced via default plugins)
Ignoring plugin 'Interchange' (referenced via default plugins -> InterchangeTests.uplugin), not enabled for target Game
Enabling plugin 'TraceUtilities' (referenced via default plugins)
Enabling plugin 'XGEController' (referenced via default plugins)
Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain
Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets.
(referenced via Target -> RollingBall.Build.cs)
BuildException: Unable to instantiate UnrealEd module for non-editor targets.
   at UnrealEd..ctor(ReadOnlyTargetRules Target) in D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\UnrealEd.Build.cs:line 12Wrapped by TargetInvocationException: Exception has been thrown by the target of an invocation.
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
   at System.Reflection.RuntimeConstructorInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 538Wrapped by BuildException: Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets.
(referenced via Target -> RollingBall.Build.cs)
   at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 557
   at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 408
   at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 408
   at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 408
   at UnrealBuildTool.UEBuildTarget.CreateModuleRulesAndSetDefaults(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4803
   at UnrealBuildTool.UEBuildTarget.FindOrCreateModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4927
   at UnrealBuildTool.UEBuildTarget.<>c__DisplayClass61_0.<PreBuildSetup>b__0(String Name, String RefChain) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3157
   at UnrealBuildTool.UEBuildModule.RecursivelyCreateModulesByName(List`1 ModuleNames, List`1& Modules, Boolean& bDependsOnVerse, CreateModuleDelegate CreateModule, String ReferenceChain, List`1 ReferenceStack, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModule.cs:line 1141
   at UnrealBuildTool.UEBuildModule.RecursivelyCreateModules(CreateModuleDelegate CreateModule, String ReferenceChain, List`1 ReferenceStack, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModule.cs:line 1100
   at UnrealBuildTool.UEBuildBinary.CreateAllDependentModules(CreateModuleDelegate CreateModule, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 161
   at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3155
   at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1301
   at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 866
   at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 392
   at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 248
   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 599
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:

[ 0.000]
[ 0.000](+1.011) <unknown>
[ 1.011]

If it will helps here is .uproject file:

{
	"FileVersion": 3,
	"EngineAssociation": "5.2",
	"Category": "",
	"Description": "",
	"Modules": [
		{
			"Name": "RollingBall",
			"Type": "Runtime",
			"LoadingPhase": "Default",
			"AdditionalDependencies": [
				"Engine"
			]
		}
	],
	"Plugins": [
		{
			"Name": "ModelingToolsEditorMode",
			"Enabled": true,
			"TargetAllowList": [
				"Editor"
			]
		}
	]
}

I just removed “UnrealEd” from PublicDependencyModuleNames inside .Build.cs file and packaging starts work properly

Excellent! Self resolution! I’m happy that you figured it out. Have a good weekend!

1 Like

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