I downloaded the code from Github, switched to branch 5.0
, and
.\Setup.bat
.\GenerateProjectFile.bat -2022
Then build in Visual Studio 2022.
I got these error:
Severity Code Description Project File Line Suppression State
Error Unhandled exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\rainc\github\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TargetMetadata.dat'. UE5 C:\Users\rainc\github\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Severity Code Description Project File Line Suppression State
Error MSB3073 The command "..\..\Build\BatchFiles\Build.bat -Target="UnrealEditor Win64 Debug" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild -2022" exited with code 6. UE5 C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets 44
I tried Visual Studio 2019. Same issue:
Severity Code Description Project File Line Suppression State
Error Unhandled exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\rainc\github\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TargetMetadata.dat'. UE5 C:\Users\rainc\github\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Severity Code Description Project File Line Suppression State
Error MSB3073 The command "..\..\Build\BatchFiles\Build.bat -Target="UnrealEditor Win64 Debug" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild -2019" exited with code 6. UE5 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 45
I ran the build.dat outside of VS:
Building 1 action with 1 process...
[1/1] UnrealBuildTool UnrealHeaderTool.target
ERROR: Unhandled exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\rainc\github\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TargetMetadata.dat'.
File name: 'C:\Users\rainc\github\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TargetMetadata.dat'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at EpicGames.Core.BinaryFormatterUtils.Load[T](FileReference Location) in C:\Users\rainc\github\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Core\BinaryFormatterUtils.cs:line 20
at UnrealBuildTool.WriteMetadataMode.ExecuteInternal(CommandLineArguments Arguments) in C:\Users\rainc\github\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\WriteMetadataMode.cs:line 106
at UnrealBuildTool.WriteMetadataMode.Execute(CommandLineArguments Arguments) in C:\Users\rainc\github\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\WriteMetadataMode.cs:line 94
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in C:\Users\rainc\github\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 593
So I believe the \TargetMetadata.dat
is causing problems. How to fix it?
Please help!