I was having issues with code, so I decided to regenerate my projects SLN file, and then rebuild the whole project.
It was a really bad idea, I can’t even open my project again.
Anytime I try to start the project, it says, the project was build with a different version of the engine… although it wasn’t.
When I choose yes for rebuilding now I end up with a message on screen saying, that it can’t be built, and I should rebuild manually…
I had a look around and found this:
- I deleted my Intermediate and Config folders
- I right clicked my uproject file, and chose generate VS solution.
- I double clicked that, and chose build and rebuild for all
the solutions in there and
I get this error message after the build finished:
Severity Code Description Project File Line Suppression State
Error (active) E0493 no instance of overloaded function "std::pair<_Ty1, _Ty2>::pair" matches the specified type GITVR C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\include\tuple 991
Error (active) E0145 member "FBulkDataStreamingToken::InvalidOffset" may not be initialized GITVR E:\Jani melok\Unreal\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 196
Error (active) E0145 member "FBulkDataBase::InvalidToken" may not be initialized GITVR E:\Jani melok\Unreal\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData2.h 109
Error (active) E1574 static assertion failed with "TAtomic is only usable with trivial types" GITVR E:\Jani melok\Unreal\UE_4.25\Engine\Source\Runtime\Core\Public\Templates\Atomic.h 537
Error (active) E0145 member "FName::StringBufferSize" may not be initialized GITVR E:\Jani melok\Unreal\UE_4.25\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h 466
Error (active) E0145 member "FNavigationLinkBase::InvalidUserId" may not be initialized GITVR E:\Jani melok\Unreal\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI\Navigation\NavLinkDefinition.h 40
Error (active) E0145 member "Chaos::FImplicitObject::D" may not be initialized GITVR E:\Jani melok\Unreal\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ImplicitObject.h 121
Error (active) E0145 member "FShaderParameterBindings::kInvalidBufferIndex" may not be initialized GITVR E:\Jani melok\Unreal\UE_4.25\Engine\Source\Runtime\RenderCore\Public\Shader.h 574
Error C4102 'https': unreferenced label GITVR E:\Jani melok\Unreal\UEProjects\MyProjectname\Plugins\VictoryPlugin25\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp 1736
Error MSB3073 The command ""E:\Jani melok\Unreal\UE_4.25\Engine\Build\BatchFiles\Build.bat" GITVREditor Win64 Development -Project="E:\Jani melok\Unreal\UEProjects\MyProjectname\GITVR.uproject" -WaitMutex -FromMsBuild" exited with code 6. GITVR C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets
EDIT: tried the steps advised by from here, but still getting errors…