Can't build package when using Meta Humans in 4.26.2

Hi all, I’m starting on a Doolittle’s Raid scene using Meta Human for Jimmy Doolittle in a Historical education piece. After importing the Meta Human content into my project, I get a failed build. It builds before I import my MH. Any ideas how I can fix and do a build? Or understand anything about this error code?

It’s still an early Work In Progress. Thanks in advance.

UATHelper: Packaging (Windows (64-bit)): ERROR: Tools.DotNETCommon.Win32ExceptionWithCode (0x80004005): Unable to create process (code 0x00000002)
UATHelper: Packaging (Windows (64-bit)): at Tools.DotNETCommon.ManagedProcess.CreateManagedProcessWin32(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary2 Environment, Byte[] Input, ProcessPriorityClass Priority) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNET Common\DotNETUtilities\ManagedProcess.cs:line 401 UATHelper: Packaging (Windows (64-bit)): at Tools.DotNETCommon.ManagedProcess..ctor(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary2 Environment, Byte[] Input, ProcessPriorityClass Priority) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtiliti
es\ManagedProcess.cs:line 311
UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.ParallelExecutor.ExecuteAction(ManagedProcessGroup ProcessGroup, BuildAction Action, List`1 CompletedActions, AutoResetEvent CompletedEvent) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:line 275
UATHelper: Packaging (Windows (64-bit)): while launching F:\Program Files\Epic Games\UE_4.26\Engine\Build\Windows\cl-filter\cl-filter.exe -dependencies=I:\UNREAL-PROJECTS\FPTest\Intermediate\Build\Win64\FPTest\Development\Core\SharedPCH.Core.h.txt -compiler=“C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bi
n\HostX64\x64\cl.exe” – “C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\cl.exe” @“I:\UNREAL-PROJECTS\FPTest\Intermediate\Build\Win64\FPTest\Development\Core\SharedPCH.Core.h.pch.response” /showIncludes
PackagingResults: Error: Tools.DotNETCommon.Win32ExceptionWithCode (0x80004005): Unable to create process (code 0x00000002)
UATHelper: Packaging (Windows (64-bit)): Took 2.7014995s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Mn8\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+Epic+Games+UE_4.26\UBT-FPTest-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

i have the same problem in the same version, you can solve your problem?

I am getting the same problem with vive-ue 4.24.2. The source code built fine previously, but now getting the error. Any solution?