Cant build my game anymore. I think it has to do something with the UnrealDrive plugin.

And I also uninstaled this plugin, but its the same error.

Ensure condition failed: AssetBaseClassLoaded [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetManagerTypes.cpp] [Line: 82]
LogOutputDevice: Error: Failed to load class /Script/UnrealDriveEditor.UnrealDrivePreset for Primary Asset Type UnrealDrivePreset!

LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffe9dc2eff0 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe9b747043 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe9b7a41a0 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe9b79d445 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe9b7a5382 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe9d48615f UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe873baf27 UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe9d47bc0e UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe873b7a6a UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe873b742f UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe8800eb56 UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff645542f46 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffe87fda4d5 UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff6455656c2 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff64556589a UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff645569114 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff64557bd04 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff64557f0ba UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff33927374 KERNEL32.DLL!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff34d9cc91 ntdll.dll!UnknownFunction
LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project’s DefaultEngine.ini.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: AssetBaseClassLoaded [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetManagerTypes.cpp] [Line: 82]
PackagingResults: Error: Failed to load class /Script/UnrealDriveEditor.UnrealDrivePreset for Primary Asset Type UnrealDrivePreset!
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffe9dc2eff0 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffe9b747043 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffe9b7a41a0 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffe9b79d445 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffe9b7a5382 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffe9d48615f UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffe873baf27 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffe9d47bc0e UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffe873b7a6a UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6dddee34e UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6ddde5566 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6ddde589a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6ddde9114 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6dddfbd04 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6dddfe422 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff33927374 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff34d9cc91 ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Unknown Cook Failure

Hey there @Croffe! So from the log it looks like it’s looking for a UD preset data type when cooking, causing it to fail. The first thing I think we should try is checking if the ini files have their entries for this removed and all cached data from the time the plugin was installed is gone.

First, back your entire project up somewhere safe.

Then, can you search your Config/DefaultGame.ini file for UnrealDrive and delete the lines that reference it.

Then, can you go to your project directory and delete the Saved, DerivedDataCache, and Intermediate folders. All of these (with the exception of builds) will be regenerated on next launch. (You may be able to ignore DDC but I always recommend a clean rebuild of these after big changes anyway).

Check your uProject file to see if the plugin is listed as a dependency, if so remove it entirely or flag it as false.

Then relaunch your project to rebuild those caches, then attempt a clean build. If anything new breaks, then you still have your backup to revert to to try other things.

Let me know how this goes!